Maître d'Enseignement et de Recherche
Games, Narrative and Learning
|P A S T||
|P R E S E N T||
November, 20, 2015: Nothing For Dinner is finally released! Just go to http://nothingfordinner.org, choose either the French or English version and play during 20-40 minutes to finish the story.
October, 1, 2015: We are launching a new workshop at ICIDS 2015: Narratologically-Inspired Models for Interactive Narrative. Contributions wanted.
May, 5, 2015: We are recruting a PhD candidate, to work on a new exciting interactive narrative research project.
April, 11, 2014: Nothing For Dinner, the first bi-lingual highly interactive drama is available for beta testing. Contact us for getting access.
|F U TU R E||
Algorithm and user interaction, to me, are two essential facets of Information Technologies in that they can be used to invent new ways of learning and communication, such as interactive narrative or video games.
Despite that the complexity of algorithmic thinking has only reinforced the traditional division between creators and consumers, I see the access to "algorithmic communication" by a larger public including teachers, artists and activists, as the cornerstone of the evolution of technologies.