Merril's model for 5 Star Instructional Design's
Not applicable to transmissive ("spray-and-pray") / or exploratory designs ("sink-or swim").
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Does the courseware relate to real world problems?
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Does the courseware activate prior knowledge or experience?
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Does the courseware demonstrate what is to be learned ?
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Can learners practice and apply acquired knowledge or skill?
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Are learners encouraged to integrate (transfer) the new knowledge or skill into their everyday life?