
1. The Context
1.1 Why multi-user worlds ?
Several arguments
- Collaboration is good for learning
(and such environments are collaborative)
- New ways of teaching:
- Distance teaching,
- "just in time", "on the spot", ... learning
- "resource-based combined with "mentor-based" learning
- Virtual environments foster a sense of community
- users develop an "electronic identify" and form on-line communities
- Virtual environments are immersive
(either sensory or social, sometimes both)
- knowledge is experience (immersion)
- social interactivity is a key to learning (apprenticeship)
- Multi-user worlds have potential for being "cyberspace integrators"
- multiple media support
- applications "within", e.g. WWW pages with people, shared editing of text, etc.
- persistent objects in cyberspace that can be accessed anywhere
- ......
A: Collaboration is good for learning !
B: (Semi)Distance teaching, tutoring, mentoring, etc.

Communication is about half of "the story" !
So why not use an integrated environment that has additional benefits (community building, interactive objects, etc.) ?
Even combined with traditional teaching:
such environments (as well as most CMC tools) enhance collaboration and learning
- A: - Collaboration is good for learning !
-
- B: - (Semi)Distance teaching, tutoring, mentoring, etc.
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Brazil 97 - 3 MAY 1997

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