The warm-up discussion

In the beginning of the workshop we had a one hour discussion on "what is a Virtual Environment". The purpose of this discussion was to introduce participants and to produce a "brain-stormed" list of statements for further use. This is what we came up with, i.e. has been written on a flip chart. (So this is NOT a discussion transcript, but simply a transcription of what was written on a few big sheets of paper in chronological order and only slightly edited): A VE is:
  1. Imaginary space
  2. Real space
  3. Virtual World vs. Virtual Construct.
  4. Simulate the "real" world"
  5. Concrete into Abstract
  6. Unlimited Scope
[Then people felt that we should rather discuss "What can we use a VE For?". Here are in(out)puts:]
  1. Museums (Live yourself into history)
  2. Learning
  3. Communication
  4. Collaboration
  5. Immersion
  6. Learning by Doing
[Of course discussion then went more general again:]
  1. Dynamic
  2. Persistence
  3. Groups
  4. Adaptation by users not just by system
  5. Creating our environment
  6. Communication PLUS interaction
  7. Communication + creation = collaboration
  8. [Next somebody walked up to the flip chart and drew a graphic. It had 2 axis: x=many-many/broadcast and y=sync/async. VE's were are large circle somewhat in the middle....]
  9. Usability
  10. Presentation of VE: graphical vs. text
  11. MOO as a Concept, [not a System to be discussed in detail here]
  12. VEs are about PEOPLE
  13. Object orientation
  14. User Desires --> Interface --> Architecture [3 different levels]
  15. Basic Action used differently by different people
  16. Evolution
  17. User Extensibility
  18. Creation only necessary sometimes [what does that mean?]
  19. The knowledge level [an allusion to Alan Newells distinction of knowledge content and implementation]
  20. Describe and Create
  21. Tools for Personalization
  22. User representation and avatars
  23. VE is a space with an underlying goal
  24. User evolve too
  25. Multimodal Interaction
  26. Different Cultures
  27. Underlying Goal
  28. Evolution of VE (by users)
  29. Evolution of Community
up to workshop page
D.K.S.