The general principle for building other things than rooms is
quite simple, you just create a ``kid'' of a generic object
@create command. Let's have a look at this
command as it appears when you use the internal help system:
Syntax: @create <class-name> named "<names>"
@create <parent-object> named "<names>"
The main command for creating objects other than rooms and exits (for
them, see 'help @dig'; it's much more convenient).
The first argument specifies the 'parent' of the new object: loosely
speaking, the 'kind' of object you're creating. <class-name> is one
of the four standard classes of objects: $note, $letter, $thing, or
$container. As time goes on, more 'standard classes' may be added.
If the parent you have in mind for your new object isn't one of these,
you may use the parent's name (if it's in the same room as you) or
else its object number (e.g., #4562).
You may use "called" instead of "named" in this command, if you wish.
An object must be fertile to be used as a parent-class. See help
@chmod for details.
The <names> are given in the same format as in the @rename command:
See 'help @rename' for a discussion of the difference between a name
and an alias.
Here is a simple example:
@create $thing named "A little thing",truc
This will create a child of the simple
$thing generic object, called
``A little thing'' with the alias ``truc''. The
is not very useful for building something, but programmers often
start with this. Go and visit the MOOseum if you are interested
in owning fancier objects or look at the parents of objects you
meet in the MOO and create a child for yourself:
e.g. @parents here
Usually, most objects have a ``help'' on them that will explain how to customize it. Encourage your programmer friends to write helps!