2. Some theory in favor of multi-user environments as learning environments
2.1 The "Samba school" argument (Papert/ Bruckman)
(or what went wrong with LOGO)
Papert (in Mindstorms) describes the Brazilian "Samba Schools"
- not really schools, but social clubs in which people of all ages and levels of experience work together in both formal and informal ways.
- he is inspired by the different relationship to learning the members develop, and the way in which learning becomes a community process.
Unfortunately, Logo rarely finds itself in that sort of environment:
- Schools generally undermine the development of such a learning culture by excessively formalizing learning and segregating people by age and experience.
- Logo appeals mostly to people who want to make fundamental changes in school.
In addition:
- Logo is rather "content free", no purpose besides programming
- Difficulty to coordinate projects between computers, between school and home, etc.
In samba schools learning is:
(quoted from Bruckman's MOOSE Crossing Ph.D. proposal)
* self-motivated,
* richly connected to popular culture,
* focused on personally-meaningful projects,
* community based,
* an activity for people of all ages to engage in together,
* life long--experts as well as novices see themselves as learners, and
* situated in a supportive community.
Text-based virtual worlds on the Internet (MUDs) can have each of these features, in particular:
combination of construction with community with purpose
BUT:
- those environments are not really user friendly
- "Embedded" learning domains are limited so far, mostly:
- programming (interactive objects, other internet applications)
- verbal skills (how to articulate, describe, organize)
- social skills (how to deal with people)
Brazil 97 - 3 MAY 1997
Generated with Harlequin WebMaker