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5. Introduction to moving, interactive VRML

DISCLAIMER: I don't really understand a lot about VRML and even less about interactive VRML. In addition, some code is simply disgusting (blatant lack of abstraction and some Voodoo code lines). Will clean this up progressively.

This chapter will graducally build up. So far, just consider that there is an order of complexity in doing/learning VRML:

Understanding Events and ROUTE

Doing simple routes from sensors to objects

Adding Interpolators

Pluging some Javascript (or VRMLScript) in between

Doing things with JAVA

Connecting up to a multi-user server

I intend to look into all of these at some point. Right now this chapter covers some of 1-4 (not enough!).


D.K.S. - 1998-03-18