4.7. Project-based learning model
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Main purpose: "deep learning" (applicable knowledge)
Outline of the model defined by "Moursund":
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A typical project has 4 phases:
(1) Getting started
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Define the topic of overall course
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Define timelines, milestones and assessment methods
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Identify resources
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Identify prerequisites
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Advance organization (project-methodology, skills that will have to be acquired etc.)
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form teams
(2) Initial Team Activity - Project Planning
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Knowledge pooling by team members
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Initial project specification, e.g. formulate objectives and questions. At university level, this should lead to a research design.
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Planning, e.g. definition of work packages, milestones and timelines
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Formal teacher feedback
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Revision of the project specification and plan (if need return to steps 2 and 3)
(3) Project Implementation
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Have students complete one task and milestone at a time. Make sure that students engage in regular meetings
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Refining of project definition
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Sharing between team members (make sure that there is collaboration and cooperation, you decide)
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Provide feedback (this includes peer-to-peer tutoring, global feedback to the class for all projects, etc.)
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Move toward completion.
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Repeat all steps until all milestones have been met
(4) Completion
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Students have to polish the final product and prepare associated presentations.
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Assessment: The whole class should assist at the presentation of the results. Students may have the occasion to integrate a last feedback.
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Closing session with the whole class discussing the experience
Notes:
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There are many variants of this kind of model
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ICT-enhanced models put more emphasis on intermediary products and exchange activities (see next)
-- TIE