No Title
(1) Model building. On construit des objets graphiques en règle générale en utilisant un assemblage de polygones. Cette méthode est plus simple mais a priori moins puissante que de trouver des descriptions mathématiques plus générales. Mots clefs: Full modelling including fractal landscape generation, vertice editing and smoothing, parent-child hierachies, etc.
(2) Animation and Motion Control
Mots clefs: Full 3D animation inc. bezier paths, full 3D transmorgrifications, ease-in and ease-out, use of parent-child relationship to apply degrees of freedom create mechanical linkages, simulation window showing time-based view of animation etc.
(3) Rendering: Saisir une image a partir de points
Mots clefs: Full rendering inc. transparencies, refractivities, texture mapping of scanning in images, bump maps, range of render options from phong and gourad right up to full ray-trace. Ability to take Quicktime movies (which of course can be composed of live video or even animation created in Infini-D itself at resolutions up to full screen and beyond) and texture map them frame-by-frame to any 3D surface(s).
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