About me.


I'm an instructional designer and developer from TECFA lab - University of Geneva. Passionate about science, I'm doing research and development in innovative learning systems mainly in the field of 3D computer interaction, serious games and computer aided-design. Currently, I'm developping and maintaining Sketchnote 3D an online tool to display, annotate and share 3D web contents to students.

Research and Development Interests.


Multimedia Learning, Mixed Reality, Creative Coding, Tangible Interfaces, Computer-Aided Design, 3D interactions, Serious Games, Citizen Sciences

WORK.


06/2020 – Present


Sketchnote 3D

R&D collaborator
Lamylab/Médecine University of Geneva. Duties: Development of an open source online tool to annotate and share 3d interactive content.

11/2021 – Present


Biologie et sexualité

Instructional designer
Bioscope/Sciences University of Geneva. Duties: Implementation of an online course, graphic design and 3d modelisation.

07/2022 – 07-2023


Psycholinguistics unit

App developer
University of Geneva. Duties: Developing Dynamots, applications to perform dynamic language evaluation.

03/2022 – 07/2022


EOL-OE

Scientific collaborator and Developer
Education Ouverte et Libre - Open Education. Duties: Implementation with Barbara Class of a multilingual scientific journal platform that aims to reflect, discuss and think about Open Education issues at the international level.

12/2020 – Present


Genérateur de micro-aventure

Serious game consultant & Research mandate
HEP-VS & Movetia. Duties: Design Consulting and scientific evaluation of a serious game to foster cross-disciplinary competences at school in collaboration with Helvetic.

03/2016 – 2020


Deape Learn

Research and development
University of Geneva. Duties: Research & Development of an Augmented reality sytem to foster conceptual change on electromagnetism topic.

03/2014 – 2020


TECFA unit

Research and teaching assistant (part-time).
University of Geneva. Duties: Mentoring graduate students, organizing seminars, managing websites and e-learning platforms.

2017 – 2020


IHM pour l’éducation.

Steering committe member
Duties: Website implementation and maintenance, survey management, participation in decision-making.

03/2016 – 03/2017


Psycholinguistics unit

App developer
University of Geneva. Duties: Developing Magic Memory and DIRE, applications to perform cognitive training and analyse effects on cognition and language.

04/2014 – 10/2015


Citizen Cyberlab Project

Research collaborator (part-time).
An EU ICT project. Duties: Developing online surveys, contributing to team decisions about research directions, collecting, processing and reporting large research data.

09/2014 – 11/2014


Bioscope

Web developer.
University of Geneva. Duties: Implementing the wordpress-based website Bioscope.ch.

09/2012 – 09/2013


International Committee of the Red Cross

Internship - E-learning Instructional Designer
Duties: Working with subject matter experts, stating instructional end goals and creating multimedia content that matches them

Background.


2012 – 2014

Ma.Sc in Learning and Teaching Technologies
TECFA MALTT - University of Geneva.
Advisor: Pr. Daniel K. Schneider.

2008 – 2011

Bachelor in Educational Sciences
FAPSE - University of geneva

Publications.


  • Lombard, F., Dacosta, J., & Weiss, L. (2023). Teaching with digital biology: Opportunities from authentic sequences and 3D models. Progress in Science Education, 6(3), pp-ppsqq. https://doi.org/10.25321/prise.2023.1389
  • Da Costa, J., Szilas, N., Mueller, A., (2019) Réalité augmentée pour l’apprentissage conceptuel en sciences : quels principes de conception pour les EIAH ? Cas du dispositif DEAPE LEARN en électromagnétisme. Actes de la 9ème Conférence sur les Environnements Informatiques pour l’Apprentissage Humain,Juin 2019,Paris p.181-192. Actes
  • Da Costa, J. (2018).. Conceptualiser les Phénomènes Physiques à travers la Réalité Augmentée. 30eme conférence francophone sur l'interaction homme-machine (IHM 2018), Oct 2018, Brest, France. pp.42. ⟨hal-01912520⟩
  • Schneider, D., Kloetzer, L., & Da Costa, J. (2018). Apprendre en participant à des projets « citizen science » numériques. Raisons éducatives, 21(1), 229. https://doi.org/10.3917/raised.021.0229
  • Kloetzer, L., Da Costa, J., & Schneider, D. K. (2016). Not so passive: engagement and learning in Volunteer Computing projects. Human Computation, 3(1), 25–68. http://doi.org/10.15346/hc.v3i1.4
  • Abu Amsha, O., Schneider, D. K., Fernandez-Marquez, J. L., Da Costa, J. Fuchs, B., & Kloetzer, L. (2016). Data Analytics in Citizen Cyberscience: Evaluating Participant Learning and Engagement with Analytics. Human Computation, 3(1). https://doi.org/10.15346/hc.v3i1.5
  • Da Costa, J. (2014). Modéliser et implémenter des dispositifs pédagogiques avec BPMN 2.0. Étude exploratoire pour la modélisation et l'implémentation de scénarios pédagogiques orientés processus. Saarbrücken: Éditions universitaires européennes. ISBN:978-3-8417-3846-2
  • Schneider, D., Class, .B, Benetos, K. Da Costa, J. & Follonier, V. (2014). Learning process analytics for a self-study class in a Semantic Mediawiki. In Proceedings of The International Symposium on Open Collaboration (OpenSym '14). ACM, New York, NY, USA. Pages 20, 4 pages. DOI=10.1145/2641580.2641605
  • Schneider, D., Da Costa, J. (2013). Adding power to educational and research wikis with Semantic MediaWiki. Paper presented at the 8th conference on Semantic MediaWiki (SWMCon), 30. October 2013, Berlin. (Not peer reviewed) (link)

EVENTS AND CONFERENCES ATTENDED.


Getting in Touch.


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