WWW5 Workshops Sessions

[Oldpage updated in order to kill the dead links - DKS 9/97] This is the official participants list we sent to the organizers.

Virtual Environments and the WWW


Jenifer Tennison, Department of Psychology, University of Nottingham, jft@psyc.nott.ac.uk

List of Participants

  1. David Anderson, Mitsubishi Electric Research Labs, anderson@merl.com
  2. Yoshaki Araki, SONY Music Entertainment, aly@sme.co.jp
  3. Jean-Francis Balaguer, CERN, CN Division, balaguer@cern.ch
  4. Gavin Bell, Department of Psychology, University of Nottingham, grb@psyc.nott.ac.uk
  5. Kees van den Bergh, KPN Research, The Netherlands, C.A.A.vandenBergh@research.kpn.com
  6. Seth Chaiklin, University of Aarhus, seth@psy.aau.dk
  7. Jeff Vander Clute, Tripod Tech, jeff@tripod.com
  8. Luc Girardin, Graduate Institute of International Studies, Geneva, girardin@hei.unige.ch
  9. Rob van der Haar, Philips Research, rob@prl.research.philips.com
  10. Chris Hand, MOO Research Group, De Montfort University, cph@dmu.ac.uk
  11. Anny Koh, Department of Computer Science, City University, anny@soi.city.ac.uk
  12. Daniel Schneider, TECFA, University of Geneva, Daniel.Schneider@tecfa.unige.ch
  13. Doree Duncan Seligmann, Multimedia Communication Research Department, Bell Labs, doree@research.att.com
  14. Kim Stephenson, Software Development Group, NCSA, kims@ncsa.uiuc.edu
  15. Jolanda Tromp, Communications Research Group, University of Nottingham, jgt@cs.nott.ac.uk
  16. Nakhshon Tsouk, School of Education, University of Haifa, nakhshon@construct.haifa.ac.il

Position papers

Postscript versions will be made available at ftp://tecfa.unige.ch/pub/documentation/VE/WWW5/LDS/ (sometimes on Friday May 3).
  1. David Anderson, VEs and the WWW,
    For the past twelve years or so my research has been in the general areas of distributed and real-time systems, with a focus on developing middleware and toollkits to enable applications with person-to-person communication.
  2. Yoshiaki Araki, An internet based, large scale virtual environment,
    Sony have been invetigating a large scale, shared virtual environment suitable for use in the Internet. The key focus of the project is the open environment, suited to supporting large numbers of participants in a highly interactive environment.
  3. Jean-Francis Balaguer, Virtual Environment and WWW for Engineering,
    In this paper we present how, by combining into a single tool the 3D input and high-performance rendering capabilities of high-end VR systems with the data-fetching capabilities of network browsers, we are able to handle the distributed nature of the LHC (Large Hadron Collider) project and address some of its information management issues.
  4. Gavin Bell, Virtual environments from a hypermedia perspective, can they become personalised information spaces,
    Hypermedia and virtual environments have a common goal, to share the nodes and links through which different people move. Thus we have common information systems which are being used for multiple purposes. Creation of personal views of this space will allow us to adapt the resource to fit new uses. This paper explores the possible synergy between these two approaches and techniques for this adaption.
  5. Kees van den Bergh, VEs and the WWW,
    I'd like to present a set of commonly shared characteristics of shared virtual environments. These "telepresence elements" are believed to be responsible for the telepresence experienced in the reviewed SVEs.
  6. Seth Chaiklin, Educational Applications of VEs,
    My primary interest in VEs is to explore their use in educational contexts, especially at the university level. I would like to use them as (a) devices to supplement student/teacher interaction and collaboration beyond the face-to-face classroom teaching, (b) devices to present materials that could be used in educational contexts (e.g., museums), and (c) devices to support distance learning or collaboration between remote sites.
  7. Jeff Vander Clute, VEs and the WWW,
    As a content provider, we're not interested in simply having a web MOO. We'd like to turn web pages into web spaces where users can interact while viewing the same content. In fact, we believe strongly that static content is better in a book than on a monitor unless some value is added along the lines of page annotation and real time chat.
  8. Luc Girardin, Virtual Environments and the WWW,
    For almost one year now, I have been doing research on the navigability in cyberspace. In this context, I have developed a framework to present information about virtual locations to the World-Wide Web users in order to overcome the lost-in-cyberspace syndrome. This research, entitled 'cyberspace geography visualisation', has led to prototyping including an integration a Webbed MOO (TecfaMOO).
  9. Rob van der Haar, Virtual Environments and the WWW,
    My main reason for participating in the workshop on Virtual Environments and the World Wide Web is to share experiences, ideas, worries and visions on Social Creative Virtual Environments with other people working in the field. I am especially interested in the role and effect of design issues concerning these environments.
  10. Chris Hand, Some User Interface Issues for Hypermedia Virtual Environments,
    This paper outlines some issues to be considered in the development of hypermedia virtual environments, in particular user interfaces and supporting architectures. Taking webbed MOOs as a starting point, the potential for using Java to increase interactivity is discussed, followed by spatial issues, subjectivity and interoperability.
  11. Anny Koh, VEs and the WWW,
    It has proven very difficult to provide adequate and "realistic" training in Requirements Engineering (RE). Hence, our key interest in VEs and the WWW comes from our motivation in exploring a "virtually-simulated" training environment for RE. This paper aims to highlight out current considerations of VEs and the WWW for RE training, and some issues on what a webbed-MOO might offer.
  12. Daniel Schneider, Virtual Environments for Education, Research and Life,
    Virtual Environments for Education, Research and Life are interactive cyberspaces where many users can communicate and collaborate in various ways. They also can build virtual like offices, books, blackboards, artificial persons and more. VEs should also provide optimal support for information storage, retrieval and manipulation.
  13. Doree Duncan Seligmann, WWW5 Virtual Environments,
    My interest in virtual environments originates in work on 3D intelligent systems [IBIS, COMET, KARMA] and multimedia systems [Rapport, MR, N-ICE]. My current research and testbed system [Archways] is directed at finding new ways to make complex multimedia systems as transparent to use as the telephone has become.
  14. Kim Stephenson, Virtual Environments and the WWW,
    An important next step in the web's evolution is the ability to do more than just surf. In other words, how can a group accomplish their tasks utilizing the web as a medium? This requires both asynchronous and synchronous tools as well as a space to work in. One way to organize all the tools, information and resources is build a virtual environment to house them.
  15. Jenifer Tennison, Collaborative Information Environments,
    This paper outlines my present work on webbed MOOs as a basis for adaptive, collaborative information systems. The combination of VEs with the WWW may alleviate some of th enavigation problems experienced within hypermedia, but offers problems of its own, both technically and due to its low usability.
  16. Jolanda Tromp, Criteria of Credibility: Creating the Illusion of Space and Motion in Virtual Environments,
    The World Wide Web is essentially a 2D space, which we are trying to turn into actual 3D collaborative spaces for people. In my work on navigation and perception of virtual spaces I have come across a set of criteria for credibility for the construction of spaces in textual and 2D media.
  17. Nakhshon Tsouk, VEs as a Tool for Integrating Faculty and Students in a Learning Community,
    CMC is used as an extension of the common research model, which is generally based on surveying existing knowledge, contemplating and discussiong it with others, and then putting one's ideas into writing and distributing them. VEs can enhance usual CMC tools by integrating them inside a new 3D metaphor, which replaces the widely used 'Desktop' 2D metaphor.

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