5. Game Design Patterns for Game Elements

6. Game Design Patterns for Resource and Resource Management

7. Game Design Patterns for Information, Communication, and Presentation

8. Actions and Events Patterns

9. Game Design Patterns for Narrative Structures, Predictability, and Immersion Patterns

10. Game Design Patterns for Social Interaction

11. Game Design Patterns for Goals

12. Game Design Patterns for Goal Structures

13. Game Design Patterns for Game Sessions

14. Game Design Patterns for Game Mastery and Balancing

15. Game Design Patterns for Meta Games, Replayability, and Learning Curves