5. Game Design Patterns for Game Elements
6. Game Design Patterns for Resource and Resource Management
7. Game Design Patterns for Information, Communication, and Presentation
8. Actions and Events Patterns
9. Game Design Patterns for Narrative Structures, Predictability, and Immersion Patterns
10. Game Design Patterns for Social Interaction
11. Game Design Patterns for Goals
12. Game Design Patterns for Goal Structures
13. Game Design Patterns for Game Sessions
14. Game Design Patterns for Game Mastery and Balancing
15. Game Design Patterns for Meta Games, Replayability, and Learning Curves