Publications of Nicolas Szilas

 

From 2006

(older publications below)

Before 2006

Book chapters

  • Szilas, N. (2005). Le drame interactif: concept, modèle et implémentation. In Sylvie Merviel (Ed.) La création numérique: Ecritures/Expériences interactives, Paris: Lavoisier.

International journals

International conferences

  • Szilas, N. (2005). The Future of Interactive Drama. Australasian Conference on Interactive Entertainment (IE'05), Sydney, Nov. 2005.

  • Szilas, N. (2005). Les statuts de l’action dans la perception d’une œuvre. Actes du 9ème colloque de l'Association pour la Recherche Cognitive, 8-10 dec. 2004. Revue d'Intelligence Artificielle, 19 (1/2), p. 289-304.

  • Szilas, N. et Rety, J.-H. (2004). Minimal structures for stories. ACM workshop « Story representation, Mechanism and Context », en conjonction avec la 12ème ACM International Conference on Multimedia. 15 Octobre 2004.

  • Szilas, N. (2004). Stepping into the Interactive Drama. Proceedings of Technologies for Interactive Digital Storytelling and Entertainment (TIDSE’04), Darmstadt (Allemagne), 24-26 June 2004.

  • Szilas, N. , Marty, O. et Rety, J.-H. (2003). Authoring Highly Generative Interactive Drama. In O. Balet, G. Subsol & P. Torguet (Eds.) Proc. of the Second International Conference on Virtual Storytelling, ICVS 2003, LNCS 2897, Toulouse (France), Nov. 2003.

  • Szilas, N. (2003). IDtension: The simulation of Narrative. In Proc. of the 3rd International Conference on Computational Semiotics for Games and New Media, Middlesbrough (Royaume-Uni), 10-12 Sept. 2003.

  • Szilas, N. (2003). IDtension: a narrative engine for Interactive Drama. In S. Göbel et al. (Eds) Technologies for Interactive Digital Storytelling and Entertainment - proceeedings (TIDSE’03), Darmstadt (Allemagne), 24-26 March 2003.

  • Szilas, N. (2002). Structural models for Interactive Drama. In Proc. of the 2nd International Conference on Computational Semiotics for Games and New Media, Augsburg (Allemagne), 2-4 Sept. 2002.

  • Szilas, N. (2001). A New Approach to Interactive Drama: From Intelligent Characters to an Intelligent Virtual Narrator. In Proc. AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, Technical Report SS-01-02, p. 72-76, AAAI Press, 2001.

  • Szilas, N. (1999). Interactive Drama on Computer: Beyond Linear Narrative. In Proc. AAAI Fall Symposium on Narrative Intelligence, Technical Report FS-99-01, p. 150-156, AAAI Press,1999.

  • Szilas, N. (1997). Two Principles for Connectionist Learning. Nineteenth Annual Conference of the Cognitive Science Society, Stanford University, 7-10 Aug., 1997. (Poster)

  • Szilas, N., Ronco, E. (1995). Action for learning in non-symbolic systems. European Conference on Cognitive Science, Saint-Malo (France), April 1995.

  • Szilas, N. (1995). Towards active and progressive learning in Artificial Neural Networks. Working notes of the AAAI Fall Symposium on Active Learning, MIT, Cambridge, MA, 10-12 Nov. 1995.

  • Szilas, N., Cadoz, C. (1993). Physical Models that learn. International Computer Music Conference, Tokyo (Japon), Sept. 1993

Research Reports

General or Professional press

  • Szilas, N., & Sutter Widmer, D. (2013). Réconcilier le jeu et les explications théoriques. Educateur, p. 7, Nov. 2013.

  • Szilas, N. (2001). Personnalisation des portails financiers: une étape essentielle pour la fidélisation client. Banque et Informatique, 121, p. 48-50, Dec. 2000 – Jan. 2001.

  • Menier, G. (2000). Un ergonome en logiciels - Portrait : Nicolas Szilas modélise la représentation que l'homme se fait de la machine. Le Monde Informatique, 31 May 2000. (Interview)