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Class vlc.vrml.internal.geometry.BindableNode
java.lang.Object
|
+----vlc.vrml.generic.geometry.VrmlObject
|
+----vlc.vrml.internal.geometry.VrmlObject
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+----vlc.vrml.internal.geometry.ChildrenNode
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+----vlc.vrml.internal.geometry.BindableNode
- public abstract class BindableNode
- extends ChildrenNode
JVerge
- Version:
- 0.8 (beta 4)
Copyright 1997
The Virtual Light Company
under the
GNU LGPL
The latest information and bugs in JVerge can be found at
http://www.vlc.com.au/JVerge
For information on the Bindable nodea please see the
VRML 97 specification Concepts section 4.6.10
Bindable node abstract class. The base class for all bindable nodes.
- Author:
- Justin Couch justin@vlc.com.au
- See Also:
- Background, Fog, NavigationInfo, Viewpoint
-
_bound
- Internal reference to the current bind state of this node.
-
_get_isBound
- Reference to the isBound SFBool eventOut of the node.
-
_set_bind
- Reference to the set_bind SFBool eventIn of the node.
-
BindableNode()
- Default constructor implementation
-
BindableNode(Browser)
- Constructor to pass the browser reference down to the base class
-
get_isBound()
- Gets the current bound state of the node from the scene.
-
set_bind(boolean)
- Set the bind condition of this node.
_set_bind
protected SFBool _set_bind
- Reference to the set_bind SFBool eventIn of the node. To be filled in
by the subclass after generating the node.
_get_isBound
protected ConstSFBool _get_isBound
- Reference to the isBound SFBool eventOut of the node. To be filled in
by the subclass after generating the node.
_bound
protected boolean _bound
- Internal reference to the current bind state of this node.
BindableNode
protected BindableNode()
- Default constructor implementation
BindableNode
protected BindableNode(Browser b)
- Constructor to pass the browser reference down to the base class
- Parameters:
- b - The browser reference to be passed on
set_bind
public void set_bind(boolean val)
- Set the bind condition of this node.
- Parameters:
- val - True will cause this node to become the active one. False
will unbind the node. For behaviour of all Bindable nodes see the
VRML 97 spec concepts | bindable nodes.
get_isBound
public boolean get_isBound()
- Gets the current bound state of the node from the scene.
- Returns:
- A boolean representing whether this node is bound or not.
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