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Class vlc.vrml.generic.geometry.Normal
java.lang.Object
|
+----vlc.vrml.generic.geometry.VrmlObject
|
+----vlc.vrml.generic.geometry.Normal
- public class Normal
- extends VrmlObject
JVerge
- Version:
- 0.8 (beta 4)
Copyright 1997
The Virtual Light Company
under the
GNU LGPL
The latest information and bugs in JVerge can be found at
http://www.vlc.com.au/JVerge
For definition of the Anchor node please see the
VRML 97 Anchor specification
- Author:
- Justin Couch justin@vlc.com.au
-
Normal()
- Default Constructor
-
cleanp()
- Call when about to remove the node from the scenegraph.
-
clone()
- Make a clone of this object
-
get_vector()
- Get the Normal attributes of the node
-
set_vector(float[][])
- Set the Normal Vetors attributes of the node
-
writeToStream(int)
- Prints the formatted contents of this node to the given stream.
Normal
public Normal()
- Default Constructor
cleanp
public void cleanp()
- Call when about to remove the node from the scenegraph.
writeToStream
public void writeToStream(int indent)
- Prints the formatted contents of this node to the given stream.
- Parameters:
- indent - The number of spaces to indent this node in the string
- Overrides:
- writeToStream in class VrmlObject
set_vector
public void set_vector(float vector[][])
- Set the Normal Vetors attributes of the node
- Parameters:
- vector - An array of normal vectors. Each normal is described as \
color[i][0] = x, color[i][1] = y, color[i][2] = z
get_vector
public float[][] get_vector()
- Get the Normal attributes of the node
- Returns:
- An array of normal vector values. Each normal is described as \
color[i][0] = x, color[i][1] = y, color[i][2] = z
clone
public Object clone()
- Make a clone of this object
- Returns:
- A deep clone copy of this object
- Overrides:
- clone in class VrmlObject
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