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Class vlc.vrml.external.geometry.PointLight
java.lang.Object
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+----vlc.vrml.generic.geometry.VrmlObject
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+----vlc.vrml.external.geometry.VrmlObject
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+----vlc.vrml.external.geometry.ChildrenNode
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+----vlc.vrml.external.geometry.Light
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+----vlc.vrml.external.geometry.PointLight
- public class PointLight
- extends Light
JVerge
- Version:
- 0.8 (beta 4)
Copyright 1997
The Virtual Light Company
under the
GNU LGPL
The latest information and bugs in JVerge can be found at
http://www.vlc.com.au/JVerge
For definition of the Anchor node please see the
VRML 97 Anchor specification
- Author:
- Justin Couch justin@vlc.com.au
-
PointLight()
- Default Constructor.
-
PointLight(Browser)
- Default Constructor when you wish to supply your own Browser reference.
-
clone()
- Make a clone of this object
-
get_attenuation()
- Get the attenuation coefficients
-
get_location()
- Get the location of the light in the local coordinate system
-
get_radius()
- Get the current maximum radius of the light.
-
set_attenuation(float[])
- Set the attenuation coefficients
-
set_location(float[])
- Set the location of the light in the local coordinate system
-
set_radius(float)
- Set the maximum radius of the light.
-
writeToStream(int)
- Prints the formatted contents of this node to the given stream.
PointLight
public PointLight()
- Default Constructor. Creates a default PointLight
PointLight
public PointLight(Browser b)
- Default Constructor when you wish to supply your own Browser reference.
Creates a default PointLight
writeToStream
public void writeToStream(int indent)
- Prints the formatted contents of this node to the given stream.
- Parameters:
- indent - The number of spaces to indent this node in the string
- Overrides:
- writeToStream in class VrmlObject
set_attenuation
public void set_attenuation(float val[])
- Set the attenuation coefficients
- Parameters:
- val - 3 values of the coefficients
get_attenuation
public float[] get_attenuation()
- Get the attenuation coefficients
- Returns:
- 3 values of the coefficients
set_location
public void set_location(float val[])
- Set the location of the light in the local coordinate system
- Parameters:
- val - The position where
val[0] = x, val[1] = y, val[2] = z
get_location
public float[] get_location()
- Get the location of the light in the local coordinate system
- Returns:
- The position where
val[0] = x, val[1] = y, val[2] = z
set_radius
public void set_radius(float val)
- Set the maximum radius of the light.
- Parameters:
- val - The radius in units
get_radius
public float get_radius()
- Get the current maximum radius of the light.
- Returns:
- The radius.
clone
public Object clone()
- Make a clone of this object
- Returns:
- A deep clone copy of this object
- Overrides:
- clone in class VrmlObject
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