Mapping textures
woodclr.wrl
#VRML V2.0 utf8
#
# Wood coloring
# woodclr.wrl
# by David R. Nadeau
# published in "The VRML 2.0 Sourcebook" by Ames, Nadeau, and Moreland
#
# Illustrate the use of material colors and a grayscale texture to
# colorize the texture as it is applied to a shape.
#
Viewpoint {
position 1.75 -0.25 6.0
description "Entry view"
}
NavigationInfo {
type [ "EXAMINE", "ANY" ]
headlight TRUE
}
# Top left
Shape {
appearance Appearance {
material Material { diffuseColor 1.0 0.35 0.23 }
texture DEF wood ImageTexture { url "wood_g.jpg" }
}
geometry DEF square IndexedFaceSet {
solid FALSE
coord Coordinate {
point [
0.0 1.0 0.0, 0.0 0.0 0.0,
1.1 0.0 0.0, 1.1 1.0 0.0
]
}
coordIndex [ 0, 1, 2, 3 ]
}
}
# Top center
Transform {
translation 1.25 0.0 0.0
children Shape {
appearance Appearance {
material Material { diffuseColor 1.0 0.45 0.23 }
texture USE wood
}
geometry USE square
}
}
# Top right
Transform {
translation 2.50 0.0 0.0
children Shape {
appearance Appearance {
material Material { diffuseColor 1.0 0.55 0.23 }
texture USE wood
}
geometry USE square
}
}
# Bottom left
Transform {
translation 0.0 -1.25 0.0
children Shape {
appearance Appearance {
material Material { diffuseColor 1.0 0.65 0.53 }
texture USE wood
}
geometry USE square
}
}
# Bottom center
Transform {
translation 1.25 -1.25 0.0
children Shape {
appearance Appearance {
material Material { diffuseColor 1.0 0.55 0.43 }
texture USE wood
}
geometry USE square
}
}
# Bottom right
Transform {
translation 2.50 -1.25 0.0
children Shape {
appearance Appearance {
material Material { diffuseColor 1.0 0.55 0.53 }
texture USE wood
}
geometry USE square
}
}