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Controlling how textures are mapped
Syntax: ElevationGrid

  • An ElevationGrid geometry node creates terrains
  • texCoord - specify texture pieces
  • Automatically generated texture coordinate indexes
  • Shape {
        appearance Appearance { . . . }
        geometry ElevationGrid {
            height [ . . . ]
            texCoord TextureCoordinate { . . . }
        }
    }