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4 Technical Manuals and Books

 
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4.1 Manuals and standards on-line

4.1.1 VRML 2 / VRML 97

4.1.2 Extensions

 
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4.2 VRML 2 Books

Recommended Books:
  • For starters: Hartman, J. et Wernecke, J. (1996). The VRML 2.0 Handbook, Building Moving Worlds on the Web. Addison Wesley, Reading (MA) + CD
  • For the details (graphics): Ames, A. L., Nadeau, D. R., et Moreland, J. L. (1996a). The VRML 2.0 Sourcebook. Wiley, New York. +CD http://www.wiley.com/compbooks/vrml2sbk/cover/cover.htm. Lot's of graphics "tricks", not much on animation and scripting.
  • For the details: The Annotated VRML 97 Reference Manual (the spec as as book and more)
  • To move on: "Java for 3D and VRML Worlds" (New Riders ISBN: 1-56205-689-1) by lead Sony ArchLab research scientists Lea, Matsuda, and Miyashita. Teaches how to program active VRML scenes with the internal JAVA API (probably not enough).
  • To move on further: "Late Night VRML 2.0 with Java" by Bernie Roehl, Justin Couch, Cindy Reed-Ballreich, Tim Rohaly, Geoff Brown. (If you want to buy just one single book and you are keen on interactive stuff, I recommend this one. Note that some EAI code is outdated, but you can recover from reading the specs).
  • Question: Is there a hot book on JavaScripting VRML ?
 
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4.3 3D File Formats (other) & APIs & Hardware

4.3.1 Indexes:

For conversion utilities: see other indexes (for now).

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