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  4.2. What is good learning design ? (Quality)

4.2. What is good learning design ? (Quality)

Example 1:

Merril's model for 5 Star Instructional Design's

Not applicable to transmissive ("spray-and-pray") / or exploratory designs ("sink-or swim").

  1. Does the courseware relate to real world problems?
  2. Does the courseware activate prior knowledge or experience?
  3. Does the courseware demonstrate what is to be learned ?
  4. Can learners practice and apply acquired knowledge or skill?
  5. Are learners encouraged to integrate (transfer) the new knowledge or skill into their everyday life?

 

 

 

 

Example 2:

Socio-constructivist features of on-line teaching (Taylor and Maor)

  1. Relevance : How relevant is on-line learning to students' professional practices?
  2. Reflection : Does on-line learning stimulate students' critical reflective thinking?
  3. Interactivity : To what extent do students engage on-line in rich educative dialogue?
  4. Tutor Support : How well do tutors enable students to participate in on-line learning?
  5. Peer Support : Is sensitive and encouraging support provided on-line by fellow students?
  6. Interpretation : Do students and tutors make good sense of each other's on-line communications?

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