Speed ======= by Boudewijn Wayers (kroisos@win.tue.nl). There are two levels of speed, "fast" and "very fast". You can become "fast" by gaining "intrinsic speed", which can be gained in various ways, including: - at game startup (Archeologist, Elf, Samurai) - by reaching level 7 (Barbarian, Caveman, Knight, Valkyrie) - by praying to your god - by eating a quantum mechanic when you don't have intrinsic speed - by zapping yourself with a wand of speed monster Of course, there are also many ways of losing speed, namely: - by getting hit by a shade - by getting hit by a gremlin - by getting hit by a skeleton - by turning to stone (the process starts with you losing speed) - by eating a quantum mechanic when you do have intrinsic speed - by zapping yourself with a wand of slow monster - by reaching the time-out of a quaffed potion of speed You become "very fast" by wearing speed boots (wears off when you put them off) or quaffing a potion of speed (temporary effect). As far as I know of, there are no other ways of gaining or losing speed. Note that you can also become slower than normal, when you are burdened. A character that would be very fast when unburdened, would be something like fast when burdened, and normal or even slower when he was, for example, stressed or strained. Since this slowing down works differently (not by levels of speed but by making you miss turns), the effects cannot be explained more clearly.