Class-dependant Intrinsics ============================ by Boudewijn Wayers (kroisos@win.tue.nl). The following are the intrinsic abilities or properties that certain classes have at the start of the game, and which can NOT be gained by the other classes (unless also mentioned here). Archaeologists: - recognise all gems. Barbarians: - always get Cleaver as first present; - recognise all weapons and armour. Cave(wo)men: - never get a cat as starting pet. Elves: - always get Orcrist as first present; - can eat humans without a penalty, but may not eat elves; - can offer humans without a penalty, but may not offer elves (it matters if you are chaotic or not); - get a bonus when trying to hit orcs; - get a bonus when using a bow, extra so if it is an elven bow; - recognise all elven items; - will never meet any peaceful orcs. Healers: - gain +1 alignment when healing tame/peaceful creature with a spell; - get a special treatment by nurses; - get no damage from potions of sickness. Knights: - (when carrying the Magic Mirror of Merlin) inflict double damage when they turn undead in any way, when they use a spell of fireball, force bolt, magic missile, cone of cold, or finger of death, or when they use a wand of striking; - always get Excalibur as first present; - can jump like a chess-knight; - can turn undead without having to use the spell; - get a -1 alignment penalty if they eat when already satiated; - get a -1 alignment penalty when attacking monsters that cannot move or are fleeing; - get an alignment adjustment when they dig in a shop; - recognise all weapons and armour. Priest(esse)s: - are better in kicking (they know martial arts); - can be of any alignment; - can identify objects' curses or blesses by merely looking at them or touching them; - can turn undead without having to use the spell; - receive only half damage from undead if they are wearing the Mitre of Holiness. Rogues: - are better at untrapping things; - are better with credit cards and lock picks; - can steal without an alignment penalty; - don't get an alignment adjustment when they pay a shopkeeper's damage. Samurai: - always get Snickersnee as first present; - are better in kicking (they know martial arts); - get a bonus when using a bow, extra so if it is a yumi; - get an alignment penalty when attacking peaceful creatures; - never get a cat as starting pet; - recognise all weapons and armour; - use Japanese names for some items. Tourists: - pay 33% extra in shops, whether or not wearing a visible Hawaiian shirt, and they get 33% less when they sell something. Valkyries: - always get Mjollnir as first present; - recognise all weapons and armour; - with strength 25 can throw Mjollnir and have it return. Wizards: - always get Magicbane as first present; - get the teleport spell at level 8, instead of at level 12; - have a much better chance of writing unknown spellbooks or scrolls (1/3 versus 1/15 for other classes); - never get a dog as starting pet; - regenerate energy points more quickly (3/4 of other classes' speed).