Weapons skills processing is made smarter and centralized in #enhance (and documented, now that we're mildly happy with it). Setting options from within the game has changed drastically, precipitated by a patch from Per Liboriussen. Default object class characters can be used as menu shortcuts. Menu commands can be mapped on some window-ports. See the guidebooks for full details. Core bugs fixed include crashes due to Medusa's moving after being killed, weird messages for applying bullwhips after leaving traps, missiles and tridents not being properly accounted for in weapon skills, and a DLB bug that caused very slow file access from DJGPP-compiled binaries, along with many more minor things. Linux text colors, X11 help files, Amiga tiles outside the main dungeon, MS-DOS game re-entry after shelling and changing directories, and endgame entry with MFLOPPY enabled all now work. We have a suggested workaround for the HPUX/DGUX + gcc situation that caused the game to hang trying to create nearly infinite monsters. 68K Macs may now have a chance, now that we've found that the previous compiler options produced buggy structure copies for that platform. Dragging the scrollbar on Macs should work now, but the other window flakiness inherited from 3.1.3 is still there and probably will continue to be unless someone who both understands Mac windowing and has time appears out of the woodwork. Earlier save and bones files are not compatible with 3.2.1, although the code should now reject them instead of crashing.