Games Pointers @ TECFA

See also Emotions, affect, affective computing, flow, creativity.

At Tecfa there are some people who play games. Some are very interested in design principles that can be used to build educational software, in particular truly interactive educational multi-user "worlds".

This is no general games page. Only games and technology that are installed here or that attract our conceptual and technical interest are listed. In addition, this page was a quick & dirty effort in order to have something. It's not my area and updates happen only sporadically :)

Documentation

For specific games see below in the Games section (if you are lucky). Games engines are in the software section. Resource sites are in the links section at the end ! Here you get articles and FAQs (basically).

General

See also the software section for more technical issues

Educational / Edutainment / simulation

... need more here ...

Interactive Fiction:

See also Muds, MOOs and such which are not covered here

Rogue Like Games

A long time ago, on a computer system far, far, away, there was Rogue. Players wandered a dungeon, hacking and slashing at monsters, gaining treasures, becoming more powerful, and living their D&D nightmares.

Multi-user Dungeons (MUDs) and related

A MUD (Multiple User Dimension, Multiple User Dungeon, or Multiple User Dialogue) is a computer program which users can log into and explore. Each user takes control of a computerized persona/avatar/incarnation/character. You can walk around, chat with other characters, explore dangerous monster-infested areas, solve puzzles, and even create your very own rooms, descriptions and items.

MMORPGs

The more "modern version" of MUDs. Needs more articles ...

Strategy / Simulation

Arcade Games

Some Games

Focus on either free (for source code) or Internet games (for multi-user design aspects). For cheats, walkthroughs etc. you can also consult general game portals or specialized sites likegamefaqs.com.

Rogue-like Games

Rogue-like games are grid AND character/tiles based (the grid is typically the size of an old terminal).

Interactive Fiction

This is totally incomplete.

Strategy Games

RPG, Quest and Mystery games

Massively multiplayer online role-playing games (MMORPGs)

Mostly commercial, generally needs a low priced client + monthly connection fees. However, there are an increasing amount of free systems out there (2004), some still in alpha/beta but usable.

Various on-line many-player strategy & RPG games

A lot can be played with a web client.

Various games to sort out

Video Games

Video Games online

(e.g Flash, Java made stuff)

Software

This is for people who want to write games ...

General resources for Developers

Text Interactive Fiction engines

There are big three: Hugo, Inform and TADS.

2D Interactive Fiction /RPG engines

Just the ones I looked at ... (see indexes for more)

2D Video Games Creation

3D Games Creation Systems

Game programming with Java, C or C++

Story Board writing

(mostly commerical software not just for games, also for films and text, more at the Writer's Store)

Multi-Player

Most MUD/MOO/etc resources are excluded here because I have some other resource pages with these.

Other stuff

mostly articles

Links/indexes

This section contains pointers to general portals, efficient index sites and specialized index and portal sites.

Big Portals for Users

All can be useful, some use tiny Krosoft fonts or have other annoying features.

General Designer Indexes

see also the software section

Various Indexes

fast things and basically links

Educational / Edutainment

Interactive Fiction:

Rogue Like Games

Multi-user Dungeons and related

3D Game servers and pro gaming

Game research, academic issues


Last modified: Tue Apr 12 13:31:22 MEST 2005
D.K.S.