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![Input commands](../images/Input-cmnds-off.gif)
![Selections](../images/Selections-on.gif)
![Transforms](../images/Transforms-off.gif)
![EditMode](../images/EditMode-off.gif)
![Materials](../images/Materials-off.gif)
![Animation](../images/Animation-off.gif)
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Basic editing
Selecting
These are the three methods for selection:
- Selecting with RightMouse always selects (and activates) a single item, it deselects everything else. However, holding SHIFT while selecting extends the selection.
- Items can be selected with a 'border' as well: press BKEY and draw a rectangle with LeftMouse to select, RightMouse to deselect.
- Use the hotkey AKEY to select all or to deselect all items.
Active and Selected
Blender makes a distinction between selected and active.
- Only one Object can be active at any given time, for example to allow visualisation of data in buttons. The active and selected Object is displayed in a lighter colour than other selected Objects.
- Any number of Objects can be selected at once. Virtually all key commands have an effect on selected Objects.
This is an important distinction because of the non-blocking interface of Blender. Most hot key actions perform at all selected data. But the ButtonsWindow and IpoWindow can only display the contents of active data.
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