COAP 2110 Mid-term Exam 2008
1 - Exam tasks
Complete this animation by using the existing layers and the objects in the library. This exam will last 70 minutes (about 10 minutes for each task).
Please complete the six tasks described below. Make a copy of the files:
n:\coap2110\midterm-exam-2008.fla
n:\coap2110\midterm-exam-2008-solution.swf (a possible solution w/o the extra effect)
Most of the work is already done, you only need to complete animations and change properties:
- All drawing objects you need are in the library
- All layers are locked. Unlock as needed.
- Symbol instances are on the stage and in the right frame, but you may have to break these apart.
- Key frames are also predefined.
- This animation has about 110 frames. In principle, there is no need to go further.
1.1 Background animation (shape tween of gradient color)
- At start, it is rather dark and it should stay dark at start.
- However, the sky should become clearer during the animation.
- At the end of the animation, the background should be lighter and the upper sky should become some sort of yellow
Tip: This is a shape tween (morphing) of a gradient color rectangle (frame 1 to frame 100)
1.2 Pumpkin to Girl animation (shape tween)
- Transform the pumpkin into the Manga girl
- The Manga girl should appear at the same position as the pumpkin (roughly)
- Animation should start around frame 50 and end at frame 100
Tip: Remember that you only can morph shapes (paint) and graphics, but not symbols.
1.3 Penguin size (motion animation)
- The Penguin should be really small when it starts walking
Tip: This is a motion tween of a movie clip symbol (frame 1 to frame 49). Shape of an instance (the Penguin in a given frame) can be changed in the properties panel.
1.4 Penguin feet animation (frame-by-frame animation)
- The Penguin should "move" its "feet" while it walks (frame 1 to 49). This is not necessary for Penguin2 (frame 50 - 100).
Tip: This is a frame-by-frame animation of an embedded movie clip (double click on the Penguin in the library). Four frames will do.
1.5 Moon animation (guided motion)
- The Moon must rise from the left then move to the top (around frame 50) and finally set down to the right.
- The moon must follow a more or less smooth path, i.e. an arc and not just two lines.
Tip: This is a motion guide tween, i.e. same logic as the (almost finished) penguin walk
1.6 Extra animation
- Add one other animation effect somewhere that would improve the overall animation. Whatever you like.
2 - Handing it in
- Enter your name in the document description (menu Modify->Document)
- You also may use this to add a comment that you think may be relevant for grading (not necessary !)
- Upload to the WorldClassroom.
- Make sure that the upload is ok before you leave !
3 - Cheatsheet
- Frames
- F5 will extend a frame without adding keyframes
- F6 will make a new keyframe and copy contents from the prior keyframe in the timeline
- F7 will make a new empty keyframe
- Scaling
- ALT-CTRL-S will allow to scale a selected object. Else just use the properties panel.
- Embedded movie clip animation
- To edit a movie clip, double click in the library on the symbol (e.g. do this for the penguin feet)
- Shape tweening
- Right-click->Break Apart will turn a symbol instance into its components. You cannot morph symbols !!
- To align objects across frames: Lock all layers (!) except the ones you work on. Click on "Edit multiple Frames" on the Edit bar (underneath the timeline). Move onion skin delimiters. Select the objects (hold down the SHIFT key) and use for example the align panel. Be careful with this method, e.g. don't forget to untick "Edit multiple Frames"...
- Other Advice:
- Always lock layers you are not working on.
- Make sure the select tool is "on" in the tools panel, before you think about moving objects or changing their size or color
- Backtrack (ctrl-Z) as soon as you see a "tween" object in your library. None is needed.
- Do not kill library objects!
- If you completely messed up a layer, lock all layers, unlock the bad one and remove all unwanted stuff (including bad tweens). Then restart again with a library object or one from the backup folder.
- Use F4 to hide / show panels if you need more drawing space. You also can zoom in/out
- The example solution:
- You are not obliged to reproduce exactly the same animation, e.g. the moon can appear from a different place, penguin size can be different and color animation can be different.