There are a number of circumstances under which the server itself generates
messages on network connections. Most of these can be customized or even
eliminated from within the database. In each such case, a property on
$server_options is checked at the time the message would be printed. If
the property does not exist, a default message is printed. If the property
exists and its value is not a string or a list containing strings, then no
message is printed at all. Otherwise, the string(s) are printed in place of
the default message, one string per line. None of these messages are ever
printed on an outbound network connection created by the function
The following list covers all of the customizable messages, showing for each
the name of the relevant property on
$server_options, the default
message, and the circumstances under which the message is printed:
boot_msg = "*** Disconnected ***"
boot_player()was called on this connection.
connect_msg = "*** Connected ***"
create_msg = "*** Created ***"
recycle_msg = "*** Recycled ***"
redirect_from_msg = "*** Redirecting connection to new port ***"
redirect_to_msg = "*** Redirecting old connection to this port ***"
*** Sorry, but the server cannot accept any more connections right now. *** Please try again later.This connection arrived when the server really couldn't accept any more connections, due to running out of a critical operating system resource.
timeout_msg = "*** Timed-out waiting for login. ***"
CONNECT_TIMEOUTseconds (as defined in the file `options.h' when the server was compiled).
Fine point: If the network connection in question was received at a listening point (established by the `listen()' function) handled by an object obj other than
#0, then system messages for that connection are looked for on
obj.server_options; if that property does not exist, then
$server_optionsis used instead.