--------------------------------------------------------------------- --------------------------------------------------------------------- _Virtual Reality and Education: Information Sources_ Veronica S. Pantelidis, Ph. D. Co-Director, Virtual Reality and Education Laboratory, School of Education, East Carolina University, Greenville, North Carolina 27858-4353 USA Email LSPANTEL@ECUVM.CIS.ECU.EDU Phone 919-757-6621 Fax 919-757-4368 This bibliography resides at ftp site u.washington.edu dir /pub/user-supported/VirtualReality/misc/papers/ Pantelidis-VR-Education-Bibl.txt Thanks to Toni Emerson, John Costella, Diego Montefusco, Mike Zeederberg, Meredith Bricken, Carl Loeffler, Joe Psotka, and Macey Taylor, for their contributions, suggestions, and help with this list. ---------- Advanced Technologies Lead the Way to the Future of Educational Computing. _Syllabus_ no. 45 (1992), p. 2-8. (Includes description of VR use in future ecology class.) VR - NASA's Training Vision. _CyberEdge Journal_ vol. 3, no. 3 (May/June 1993), p. 1, 3-5. (Reports on Intelligent Computer Aided Training and Virtual Environment Technology conference for persons from NASA and the military, held at Johnson Space Center, near Houston, Texas, May 5-7, 1993.) _What Curriculum for the 21st Century?_ Austin, TX: Southwest Educational Development Laboratory, 1990. 6p. (ERIC Document Reproduction Service No. ED 332 663) (Includes VR and implications for curriculum design.) Allen, Brockenbrough S. Virtualities. _Educational Media and Technology Yearbook_ vol. 17 (1991), p. 47-53. (General, includes visual literacy.) Alluisi, E. A. Network and Virtual-World Technologies for Training. In _Proceedings of the Human Factors Society 34th Annual Meeting_, vol. 2, p. 1405-1406. Santa Monica, CA: Human Factors Society, 1990. (Military training.) Anderson, Alun. Video-Tunneling to School. _Science_ vol. 253, no. 5024 (September 6, 1991), p. 1090. (Open University system to allow telecourse students to simultaneously work and interact face to face and side by side in a 'virtual world.') Ballard, Robert D. The JASON Project: Hi-Tech Exploration Promotes Students' Interest in Science. _T. H. E. Journal_ vol. 20, no. 4 (October 1992), p. 70-74. (Grades 4-12, telepresence.) Barron, Daniel D. Books and Cyberspace: Celebrations of Tradition and Innovation in the School Library Media Program. _School Library Media Activities Monthly_ vol. 9, no. 3 (November 1992), p. 47-50. (School media programs.) Boman, Schlager D.; Gille, J.; and Piantanida, T. The Readiness of Virtual Environment Technology for Use in Maintenance Training. In _Proceedings of the 14th Interservice/Industry Training Systems Conference, San Antonio, TX, November 2-5, 1992_, p. 883-891. Washington, DC: National Security Industrial Association, 1992. Breglia, Denis R., and Fowlkes, David H. Virtual Environment Training Technology. _Proceedings of the 1991 International Simulation Technology Conference_, p. 204-209. (1991) Brelsford, J. W. Physics Education in a Virtual Environment. In _Proceedings of The Human Factors and Ergonomics Society 37th Annual Meeting, Designing for Diversity_, vol. 2, p. 1286-1290. Santa Monica, CA: Human Factors Society, 1993. Bricken, Meredith. _A Description of the Virtual Reality Learning Environment_. HIT Lab Technical Report M-90-4. Seattle, WA: Human Interface Technology Laboratory, University of Washington, no date. (General.) Bricken, Meredith. Complexity, Ambiguity and Learning in FiberSpace (abstract). In _The Second Conference on Cyberspace, Collected Abstracts, Santa Cruz, April 19-20, 1991_, p. 22-23. (Discusses FiberSpace, a multi-participant system being developed by HITL, and how it might impact schools, educational technology, and learning.) Bricken, Meredith. _Extended Abstract: Complexity, Ambiguity, and Learning in FiberSpace_. HIT Lab Technical Report No. M-90-7. Seattle, WA: Human Interface Technology Laboratory, University of Washington, 1990. (Discusses FiberSpace, a multi-participant system being developed by HITL, and how it might impact schools, educational technology, and learning.) Bricken, Meredith S. _Summer Students in Virtual Reality: A Pilot Study on Educational Applications of VR Technology_. HIT Lab Technical Report R-92-1. Seattle, WA: Human Interface Technology Laboratory, University of Washington, 1992. (Research on response to VR technology and virtual worldbuilding by students ages 10-15.) Bricken, Meredith S. _Virtual Reality Learning Environments: Potentials and Challenges_. HIT Lab Technical Report P-91-5. Seattle, WA: Human Interface Technology Laboratory, University of Washington, 1991. (General, includes links to learning theory, aspects of the technology.) Bricken, Meredith S. Virtual Reality Learning Environments: Potentials and Challenges. _Computer Graphics Magazine_ vol. 25, no. 3 (July 1991), p. 178-184. (General, includes links to learning theory, aspects of the technology.) Bricken, Meredith S., and Byrne, Chris M. Students in Virtual Reality: A Pilot Study. In Alen Wexelblat (ed.), _Virtual Reality: Applications and Explorations_. San Diego, CA: Academic Press, 1993. (Research on response to VR technology and virtual worldbuilding, by students ages 10-15.) Bricken, William. Spatial Representation of Elementary Algebra. In _Proceedings of the 1992 IEEE Workshop on Visual Languages_, p. 56-62. Los Alamitos, CA: IEEE Computer Society Press, 1992. (Algebra.) Bricken, William. _Learning in Virtual Reality_. HIT Lab Technical Report M-90-5. Seattle, WA: Human Interface Technology Laboratory, University of Washington, 1990. (General.) Bricken, William. _Training in Virtual Reality_. (1990, 3 p.) Paper available at ftp site u.washington.edu dir /public/VirtualReality/HITL/papers/tech-reports file brickenw-vr-training.txt ascii format (General.) Brown, D. J.; Cobb, S. V.; Eastgate, R. M.; Gibson, I.; and Smith, P. A. Research Applications of Virtual Reality. _Interactive Learning International_ vol. 8, no. 2 (April 1992), p. 161-163. (Includes training children with learning difficulties.) Byrne, Chris. Students Explore VR Technology. _HIT Lab Review_ no. 1 (Winter 1992), p. 6-7. (Pacific Science Center - HIT Lab joint program on virtual reality for summer camp students, ages 9-15.) Calvin, J.; Dickens, A.; Gaines, B.; Metzger, P.; Miller, D.; and Owen, D. The SIMNET Virtual Worlds Architecture. In _Proceedings of IEEE 1993 Virtual Reality Annual International Symposium, VRAIS '93_, p. 450-455. Piscataway, NJ: IEEE Service Center, 1993. (Military training.) Carr, Clay. Is Virtual Reality Virtually Here? _Training and Development_ vol. 46, no. 10 (October 1992), p. 36-41. (Best training uses.) Christel, Michael. Virtual Reality Today on a PC. _Instruction Delivery Systems_ vol. 6, no. 4 (July/August 1992), p. 6-9. (VR in a digital video course teaching code inspection process.) Damarin, Suzanne K. School and Situated Knowledge: Travel or Tourism? _Educational Technology_ vol. 33, no. 3 (March 1993), p. 27-32. (Includes role of VR in situated learning.) Dede, Christopher J. The Future of Multimedia: Bridging to Virtual Worlds. _Educational Technology_ vol. 32, no. 5 (May 1992), p. 54-60. (Visualization and virtual communities.) Durlach, N. I.; Aviles, W. A.; Pew, R. W.; DiZio, P. A.; and Zeltzer, D. L., eds. _Virtual Environment Technology for Training (VETT)_. Cambridge, MA: BBN, March 1992. (BBN Report No. 7661.) Ferrington, Gary, and Loge, Kenneth. Virtual Reality: A New Learning Environment. _The Computing Teacher_ vol. 19, no. 7 (April 1992), p. 16-19. (General.) Fritz, Mark. The World of Virtual Reality. _Training_ vol. 28, no. 2 (February 1991), p. 45-50. (High school, industry, military training uses.) Geake, Elizabeth. Computer Games Make Learning Virtually Irresistible. _New Scientist_ vol. 134, no. 1816 (April 11, 1992), p. 19. (Includes school applications.) Gembicki, Mark, and Rousseau, David. Naval Applications of Virtual Reality. _Virtual Reality 93 Special Report_, p. 67-72. Published by _AI Expert_ (Miller Freeman Inc., 600 Harrison St., San Francisco, CA 94107). (Includes Navy training uses.) Goodlett, J. Jr. Cyberspace in Architectural Education (abstract). In _Collected Abstracts from the First Conference on Cyberspace, Austin, May 4-5, 1990_, p. 36-37. Austin, TX: School of Architecture, The University of Texas at Austin. Helsel, Sandra. Virtual Reality and Education. _Educational Technology_ vol. 32, no. 5 (May 1992), p.38-42. (General.) Helsel, S. K., and Roth, J. P. VR in Education. SALT Multimedia Conference. _CyberEdge Journal_ no. 2 (March/April, 1991), p. 3. Hill, Maggie. What's New in Virtual Reality? _Electronic Learning_ vol. 12, no 2 (October 1992), p. 10. (Short items on equipment and software.) Holden, Lynn, and others. Carnegie Mellon's STUDIO for Creative Inquiry and The Interdisciplinary Teaching Network (ITeN) and Interactive Fiction and The Networked Virtual Art Museum. _Bulletin of the American Society for Information Science_ vol. 19, no. 1 (October/November 1992), p. 9-14. (Ancient Egypt Prototype, interactive fiction system, art museum.) Hriber, Dennis C., and others. Virtual Environment Training: Auxiliary Machinery Room (AMR) Watchstation Trainer. _Journal of Instruction Delivery Systems_ vol. 7, no. 2 (Spring 1993), p. 9-17. (Training submarine crew.) Jacobson, Linda. Reading, 'Riting, 'Rithmetic, and Reality. _Virtual Reality 93 Special Report_, p. 39-42. Published by _AI Expert_ (Miller Freeman Inc., 600 Harrison St., San Francisco, CA 94107). (Interview with John Morrison, dean of CAD Institute, Phoenix, Arizona.) Johnson, D. LaMont. A Virtual Classroom for Teacher Training? _Computers in the Schools_ vol. 9, no. 1 (1992), p. 1-5. (General.) Kalawsky, R. S. Realities of Using Visually Coupled Systems for Training Applications. In _Proceedings of Helmet-Mounted Displays III. SPIE_ vol. 1695, p. 72-82. Bellingham, WA: SPIE. Kopf, Michael. Special Feature: Teaching about High Tech. _Tech Directions_ vol. 52, no. 2, (September 1992), p. 13-14. (Includes VR.) Kozak, J. J.; Hancock, P. A.; Arthur, E. J.; and Chrysler, S. T. Transfer of Training from Virtual Reality. _Ergonomics_ vol. 36, no. 7 (1993), p. 777-784. (Experiment with adults on pick-and-place training.) Lanier, Jaron. Virtual Reality: The Promise of the Future. _Interactive Learning International_ vol. 8, no. 4 (1992), p. 275-279. (General, with educational applications.) Lemke, J. L. Education, Cyberspace, and Change Serial Article Online. _Electronic Journal on Virtual Culture_ vol. 1, no. 1 (March 1993), 18 p. To retrieve this article electronically, send the following e-mail message: LISTSERV@KENTVM.KENT.EDU; GET LEMKE V1N1 (Based on Internet discussion in Australia in connection with a 1992 conference. Future of VR and education, roles of cyberspace, cyborgs, ecocybersystems, and education, etc.) Lewis, Peter H. The Technology of Tomorrow. _Principal_ vol. 71, no. 2 (November 1991), p. 6-7. (Brief mention of VR.) Loeffler, Carl E. Networked Virtual Reality: Applications for Industry, Education and Entertainment. _Virtual Reality World_ vol. 1, no. 2 (Summer 1993), p. g-i. (Includes projects with educational applications.) Lowenstein, Ronnie, and Barbee, David E. _The New Technology: Agent of Transformation_. Washington, DC: Department of Labor, Office of Strategic Planning and Policy Development, 1990. 11 p. (ERIC Document Reproduction Service No. ED 329 248) (Includes VR.) Marcus, Stephen. Reading and Writing: Virtually Yours. _Electronic Learning_ Special Edition vol. 11, no. 8 (May/June 1992), p. 26. (VR, reading and writing.) Marcus, Stephen. Virtual Realities: From the Concrete to the Barely Imaginable. In Harry J. Murphy (ed.), _Virtual Reality and Persons with Disabilities. Conference proceedings, Los Angeles, CA, March 18-21, 1992_, p. 31-35. Northridge, CA: CSUN Office of Disabled Student Services, 1992. (General.) Marcus, Stephen. Virtual Realities and the Future of Text. _Quarterly of the National Writing Project and the Center for the Study of Writing and Literacy_ vol. 14, no. 2 (Spring 1992), p. 6-8. (Virtual books, reading, and writing.) McCluskey, J. Educational Applications of Virtual Reality: Medium or Myth? In Sandra Helsel (ed.), _Beyond the Vision: The Technology, Research and Business of Virtual Reality_, p. 148- 153. Westport, CT: Meckler Publishing, 1991. McCluskey, Jim. Educational Applications of Virtual Reality: Medium or Myth? _Syllabus_ no. 29 (September/October 1993), p. 10. (Changing educational perspectives; applicable research projects.) McCluskey, Jim. A Primer on Virtual Reality. _T. H. E. Journal_ vol. 20, no. 5 (December 1992), p. 56-57. (General.) McDonough, James. Doorways to the Virtual Battlefield. In Sandra Helsel (ed.), _VR Becomes a Business. Proceedings of Virtual Reality '92, San Jose, September 1992_, p. 104-114. Westport, CT: Meckler Corporation, 1993. (Military training; SIMNET, distributed interactive simulation.) McKeown, Sally. Learning Through a Looking-Glass Universe. _Times-Educational Supplement_ no. 3984 (November 6, 1992), p. Update 13. (Teaching students with severe learning difficulties, using Superscape. See also D. J. Brown, et al., above.) McLellan, Hilary. _Virtual Reality; A Selected Bibliography_. Englewood Cliffs, NJ: Educational Technology Publications, 1992. (Includes education.) McLellan, Hilary. _Virtual Reality: Case Studies in Design for Collaboration & Learning_. Westport, CT: Meckler Corporation, 1993. McLellan, Hilary. Virtual Environments and Situated Learning. _Multimedia Review_ vol. 2, no. 3 (Fall 1991), p. 30-37. (Training in a virtual situated environment.) Means, B. (Moderator). _Virtual Reality and Learning_. Panel at SRI International/VPL Conference on Virtual Worlds. [Videocassette, 120 minutes, Color, VHS, NTSC] Available through Art Com VHS Distribution Catalog, Art Com, POB-193123 Rincon Annex, San Francisco, CA 94119-3123. Telephone: 415-431-7524 Merickel, Mark L. The Creative Technologies Project: Will Training in 2D/3D Graphics Enhance Kids' Cognitive Skills? _T. H. E. Journal_ vol. 18, no. 5 (December 1990), p. 55-58. (Elementary grades students, ages 9-11.) Merickel, Mark L. A Study of the Relationship between Perceived Realism and the Ability of Children to Create, Manipulate and Utilize Mental Images in Solving Problems (Problem-Solving, Creativity). _Dissertation Abstracts International_ vol. 52 (1991), p. 1719A. (Elementary grades students, ages 9-11.) Merickel, Mark L. _A Study of the Relationship between Virtual Reality (Perceived Realism) and the Ability of Children to Create, Manipulate and Utilize Mental Images for Spatially Related Problem Solving._ Paper presented at the Annual Convention of the National School Boards Association, Orlando, FL, April 25-28, 1992. 9 p. (ERIC Document Reproduction Service No. ED 352 942) (Elementary grades students, ages 8-11.) Merril, J. R. Surgery on the Cutting-Edge: Virtual Reality Applications in Medical Education. _Virtual Reality World_ vol. 1, nos. 3-4 (November/December 1993), p. 34-38. Meyer, Catherine, and Dunn-Roberts, Richard. Virtual Reality: A Strategy for Training in Cross-Cultural Communication. _Educational Media International_ vol. 29, no. 3 (September 1992), p. 175-180. (Cross-cultural communication.) Middleton, Teresa; Walser, Randal; and Warner, David Jay. _Virtual Reality_. Satellite blockfeed, November 11, 1993, based on presentation at the Fourth Annual National Conference on College Teaching and Learning, 1993. PBS Adult Learning Satellite Service, 1320 Braddock Pl., Alexandria, VA 22314-1698. Phone 1-800-257-2578. Fax 703.739.8495 or 703.730.0775 Mohl, Robert Frank. Cognitive Space in the Interactive Movie Map: An Investigation of Spatial Learning in Virtual Environments. (Boston, MA: Massachusetts Institute of Technology, Education and Media Technology. PhD dissertation, 1982.) Moshell, M.; Blau, B.; and Dunn-Roberts, R. Virtual Environments for Military Training: SIMNET, Ender's Game, and Beyond. _Virtual Reality World_ vol. 1, no. 2 (Summer 1993), p. v-ad. (_Virtual Reality World_ is an insert in _Multimedia Review_.) Moshell, J. M.; Blau, B. S.; Knerr, B.; Lampton, D. R.; and Bliss, J. P. A Research Testbed for Virtual Environment Training Applications. In _Proceedings of IEEE 1993 Virtual Reality Annual International Symposium, VRAIS '93_, p. 486-491. Piscataway, NJ: IEEE Service Center, 1993. Moshell, J. M.; Hughes, C. E.; Blau, B. S.; Li, X.; and Dunn-Roberts, R. R. Networked Virtual Environments for Simulation and Training. _Proceedings of the 1991 International Simulation Technology Conference, p. 210-215. 1991. Moshell, J. M.; Smart, E. A., Dunn, R. R.; Blau, B.; and Lisle, C. R. Virtual Reality: Its Potential Impact on Embedded Training. In R. J. Seidel and P. R. Chatelier (eds.), _Proceedings of Advanced Technologies Applied to Training Design_, p. 191-205. New York: Plenum, 1993. Nugent, William R. Virtual Reality: Advanced Imaging Special Effects Let You Roam in Cyberspace. _Journal of the American Society for Information Science_ vol. 42, no. 8 (September 1991), p. 609-617. (Includes military simulation trainers.) Osberg, Kimberly. (1993.) _Virtual Reality and Education: A Look at Both Sides of the Sword_. Paper available at ftp site u.washington.edu dir /public/VirtualReality/HITL/papers/tech-reports file osberg-r-93-7 postscript format Pantelidis, Veronica S. _Robotics in Education: An Information Guide_. Metuchen, NJ: Scarecrow Press, Inc., 1991. (For information sources on robots used in telepresence.) Pantelidis, Veronica S. Virtual Reality in the Classroom. _Educational Technology_ vol. 33, no. 4 (April 1993), p. 23-27. (General.) Reprinted in John Hirschbuhl (ed.), _Computer Studies: Computers in Education_. Guilford, CT: The Dushkin Publishing Group, Inc., 1993. Pantelidis, Veronica S., and Boyd, Richard. Virtual Reality - The New Dimensions. In Betty Wheatley (ed.), _Proceedings of the 4th Annual Technology and Teaching Conference, Greenville, North Carolina, April 22-23, 1993_, p. 107-114. Greenville, NC: School of Education, East Carolina University, 1993. (General.) Phinney, Marianne. Come into My Computer Said the Spider to the Fly. _TESOL CALL-IS Newsletter_ vol. 8, no. 3 (October 1991). Psotka, Joseph. _Immersive Tutoring Systems: Virtual Reality and Education and Training_. Paper available from Joseph Psotka, Ph.D., U. S. Army Research Institute, ATTN: PERI-IIC, 500l Eisenhower Avenue, Alexandria, VA 2333-5600. E-Mail Psotka@alexandria-emh2.army.mil or psotka@26.1.0.50 (Advantages and limitations of VR in educational applications.) Quesada, Arli. Seeing Inside. Exploring New Ways of Learning with Virtual Reality. _Multimedia Reporter_ (July 1993), p. 1, 4, 6. (_Multimedia Reporter_ is published by NorthBay Multimedia Association, P. O. Box 150296, San Rafael, CA 94915.) (Junior high school virtual reality projects, virtual reality and students with disabilities.) Randall, James P. The Emerging Potential of Virtual Reality in Postsecondary Education. _New Directions for Teaching and Learning, No. 51 (Teaching in the Information Age: The Role of Educational Technology)_ (Fall 1992), p. 77-81. (General, higher education.) Regian, J. Wesley, and Shebilske, Wayne L. Virtual Reality: An Instructional Medium for Visual-Spatial Tasks. _Journal of Communication_ vol. 42, no. 4 (Autumn 1992), p. 136-149. (Describes an initial attempt at exploring VR's instructional potential as an interface for simulation-based training, and an agenda for subsequent research.) Robert, I. Psychological and Pedagogical Issues in Using Virtual Reality Systems. In _Virtual Reality 92 Impacts & Applications, Conference Proceedings, London, April 1-3, 1992_, p. 117. Westport, CT: Meckler Publishing Corporation. Schwier, Richard A. _A Taxonomy of Interaction for Instructional Multimedia_. Paper presented at the Annual Conference of the Association for Media and Technology in Education in Canada, Vancouver, British Columbia, Canada, June 13-17, 1992. 13 p. (ERIC Document Reproduction Service No. ED 352 044) (Mutual interaction as characterized by artificial intelligence and VR designs.) Shlechter, Theodore M.; Bessemer, David W.; and Kolosh, Kenneth P. Computer-Based Simulation Systems and Role-Playing: An Effective Combination of Fostering Conditional Knowledge. _Journal of Computer-Based Instruction_ vol. 19, no. 4 (Fall 1992), p. 110-114. Stone, Robert J. Virtual Reality and Cyberspace: From Science Fiction to Science Fact. _Information Services and Use_ vol. 11, no. 5-6 (1991), p. 285-300. (Includes military training, postsecondary education.) Stuart, Rory. Virtual Reality: Directions in Research and Development. _Interactive Learning International_ vol. 8, no. 2 (April-June 1992), p. 95-100. (Projects at NYNEX and issues uncovered.) Stuart, Rory, and Thomas, John C. Educational Applications of Cyberspace (abstract). In _Collected Abstracts from the First Conference on Cyberspace, Austin, May 4-5, 1990_. Austin, TX: School of Architecture, The University of Texas at Austin. Stuart, Rory, and Thomas, John C. The Implications of Education in Cyberspace. _Multimedia Review_ vol. 2, no. 2 (Summer 1991), p. 17-27. (General.) Taylor, Macey B. A Glimpse of the Virtual Future. _Cross Currents_ vol. 19, no. 1 (1992), p. 69-72. (VR and Computer Assisted Language Learning - CALL.) Traub, David C. Simulated World as Classroom: The Potential for Designed Learning within Virtual Environments. In Sandra K. Helsel and Roth, Judith Paris (eds.), _Virtual Reality: Theory, Practice, and Promise_, p. 111-121. Westport, CT: Meckler Publishing, 1991. (General.) Trotter, Andrew. In the School Game, Your Options Abound. _Executive Educator_ vol. 13, no. 6 (June 1991), p. 23. (Includes VR.) Tyre, Terian. Live Broadcasts from Ocean Floor Bring New Depth to Science Education. _T. H. E. Journal_ vol. 17, no. 1 (August 1989), p. 42, 44-46. (The JASON project, grades 4-12, telepresence.) Wickens, Christopher. Virtual Reality and Education. In _Proceedings of the 1992 IEEE International Conference on Systems, Man, and Cybernetics_, vol. 1, p. 842-847. Piscataway, NJ: Institute of Electrical and Electronics Engineers, Inc., 1992. (Conditions in which VR can facilitate or possibly inhibit learning.) Winn, William. _A Conceptual Basis for Educational Applications of Virtual Reality_. (1993, 16 p.) Paper available at ftp site u.washington.edu dir /public/VirtualReality/HITL/papers/tech-reports file winn-B-93-9.txt ascii format (Immersion; VR and learning by constructing knowledge; applications in education.) Winn, William, and Bricken, William. _Designing Virtual Worlds for Use in Mathematics Education_. Paper presented at the Annual Meeting of the American Educational Research Association, San Francisco, CA, April 20-24, 1992. 24 p. (ERIC Document Reproduction Service No. ED 353 129) (Elementary algebra.) Winn, William, and Bricken, William. Designing Virtual Worlds for Use in Mathematics Education: The Example of Experiential Algebra. _Educational Technology_ vol. 32, no. 12 (December 1992), p. 12-19. (Elementary algebra.) Woodward, John. _Virtual Reality and Its Potential Use in Special Education. Identifying Emerging Issues and Trends in Technology for Special Education_. Washington, DC: COSMOS Corporation, 1992. 15 p. (ERIC Documentation Reproduction Service No. ED 350 766) (Special education.) Yam, Philip. Surreal Science: Virtual Reality Finds a Place in the Classroom. _Scientific American_ vol. 266, no. 2 (February 1993), p. 103-104. (High school physics.) ------------------ Internet Listserv: CBNVEE at mcmuse.mc.maricopa.edu "Subject: Building Educational Environments Using Networked Virtual Reality Software." Owners: Greg Swan swan@mcmuse.mc.maricopa.edu Greg Searle searle@uoguelph.ca "Purpose: A place for those building educational environments using networked virtual reality software such as MUSE, TinyMUSH and Moo to pool knowledge and discuss issues." ------------------- Revised November 1993 Copyright (c) 1993, Veronica S. Pantelidis ----------------------------------------------------------------------- ----------------------------------------------------------------------- Virtual Reality and Education Laboratory (VREL) Lawrence Auld, PhD, and Veronica S. Pantelidis, PhD, Co-directors The Virtual Reality and Education Laboratory (VREL), the first component of a Virtual Reality and Education Center, is housed in the East Carolina University School of Education. We work with faculty, students, and educators, helping them explore ways to use virtual reality as an integral part of instruction. Current Projects: North Carolina Competency-Based Curriculum Objectives and Virtual Reality: Identifying, for grades kindergarten through 12, objectives which can use virtual reality as a measure or aid. Virtual Reality Software Identification and Evaluation: Identifying appropriate virtual reality software for use in grades kindergarten through 12. Virtual Reality Equipment Identification and Evaluation: Identifying appropriate virtual reality equipment for use in grades kindergarten through 12. Virtual Reality Equipment and Software Demonstration: Assembling and making available a variety of virtual reality equipment and software, suitable for grades kindergarten through 12. Virtual Reality and Education Information Resources: A bibliography and listing of printed and nonprinted virtual reality materials relevant especially to the educator. Monitoring of the Internet and Other Sources of Current Information on and Discussions about Virtual Reality. The Virtual Reality and Education Clearinghouse. A gathering place for print and nonprint materials. Some Future and Developing Projects: Teacher-Student Interaction Simulator: A VR environment in which student teachers can experience classroom situations. Newsletters, publications, etc. e-mail: LSAULD@ECUVM.CIS.ECU.EDU LSPANTEL@ECUVM.CIS.ECU.EDU ======================================================================== ======================================================================== ************************************************************************* *Veronica Pantelidis, Ph.D. LSPANTEL@ECUVM.CIS.ECU.EDU *Co-Director, Virtual Reality and Education Laboratory *School of Education, East Carolina University, Greenville, NC 27858 USA *Voice: (919)757-6621 Fax: (919)757-4368 *************************************************************************