BOOTNAP MOO Commands

    Below are listed the commands necessary to participate in the Bootnap tasks. Only the basic commands are needed for the warmup task.

    Basic MOO Commands



    Dialogue


    • talk to somebody in same room (public)

      e.g. > say hi

      or > "Hi

    • talk to somebody in another room (private)

      e.g. > page hercule where are you?

      or > 'hercule where are you?

      or >' where are you? (to page last person paged)



    Navigation


    • type look to see exits and then type the exit name

      e.g. > red

    • see who is where

      e.g. > who



    Action


  • look at objects.

    e.g. > look desk

  • read a note

    e.g. > read note3


  • Advanced MOO Commands

    Note: These will not work for normal TECFAMOO characters.

    Interrogation



    • ask a suspect (in the same room) about last night

      e.g. > ask helmut about last night

    • ask a suspect (in the same room) about the victim (Mona-Lisa Vesuvio)

      e.g. > ask hz about the victim

    • ask a suspect (in the same room) about any object

      e.g. > ask giuzeppe about jacket

    Special Answers: Normally, suspects will provide useful information if they understand the questions. Here are some answers you may see which indicate problems or a lack of information, with their meaning:
    answer meaning
    I don't understandthe moo doesn't understand which suspect you meant or you spelled "ask" or "about" wrong - check for typos, make sure the suspect is in the same room, and try again
    suspect answers, "I don't understand what you mean by "xxx"the moo doesn't understand which object you are asking about - check for typos on the object name, make sure this object is actually in the moo, or try an alternative name
    suspect answers, "I don't know anything special about "xxx"." The suspect is not programmed with an answer about this object. You just have to find your information soem other way. This does not give you any information about the suspect.
    suspect answers, "You're a great detective! Why don't you just read it yourself?" The suspect sarcastically tells you that all the information about the object can be found by reading it.
    suspect answers, "I don't know anything about it." The suspect actually claims no knowledge about the object.




    Navigation


    • join somebody (a suspect or your partner) wherever they are (crossing intermediate rooms).

      e.g. > join Lucie

    • go to a room whether or not it is connected by an exit (crossing intermediate rooms)

      e.g. > walk to bar



    Memory


    • read the answers from a suspect or all suspects, or previously read notes, these answers are stored in the detective notebooks (DN1 for Sherlock and DN2 for Hercule)

      e.g. > read oscar from dn

      e.g. > read all from dn

      e.g. > read sign from dn



    Coordination


    • Merge your notebook answers with your partner's notebook (so each of you can see all answers)

      e.g. > compare dn1 with dn2

    • show or read an object to your partner

      e.g. > show jacket to Hercule

      e.g. > read note to hercule

    • follow your partner every time he leaves the room

      e.g. > follow hercule

      e.g. > dont_follow hercule (to stop)

    • forces your partner to follow you

      e.g. > lead sherlock

      e.g. > dont_lead sherlock (to stop)



    David Traum