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This activity
takes place in a course dedicated to software design
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We want to teach
students the learning theories underlying design choices in courseware
development,
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more precisely
we want them to understand that there is not ONE correct theory or design
choice but that it depends on the situation at hand.
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CLICK
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The scenario is
as follows:
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Students start
to fill in a questionnaire about concrete design choices,
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• for instance, "is it better to give
immediate feedback or not when a student makes an error"
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They have to
make a choice between several option and to give a written argument for their
choice
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