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Second niveau
Troisième niveau
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Cinquième niveau
 J’ai le plaisir de vous parler du campus virtuel que nous avons développé à TECFA.  TECFA est une unité académique de la FPASe, cela signifie teachnologoes de formation et d’apprentissage  Ce ampus ne résulte pas d’un projet financé par un fonds quelconque, mais repose sur les moyens propres de tecfa c-à-d les enseignants, les assistans et les chercheurs engagés sur d’autres fonds. Il s’agt donc d’un invetssisement très important, mais qui ne justifie par le fait qu’il ne vise pas uniquement à améliorer nos cours mais aussi qu’il constitue notre objet de recherche.
This activity takes place in a course dedicated to software design
We want to teach students the learning theories underlying design choices in courseware development, more precisely we want them to understand that there is not ONE correct theory or design choice but that it depends on the situation at hand.
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The scenario is as follows:
Students start to fill in a questionnaire about concrete design choices,
 for instance, "is it better to give immediate feedback or not when a student makes an error" They have to make a choice between several option and to give a written argument for their choice
On the basis of the answers the student gave to the questionnaire, the system produces a scatterplot of opinions.
Students see the scatterplot all together and the teacher uses this data to form pairs of students
Pairs are formed so as to maximise the distance between student's opinions
Students then fill in the SAME questionnaire in pairs
They see the solo arguments each of them gave at phase 1
They have to make a common choice
And to provide a written argument for their choice
Finally, the teacher uses these informations to debrief the class.
It is not sufficient to propose an innovative scenario, it is also necessary to evaluate what kind of learning mechanisms it is able to trigger
We have taken a closer look to the arguments the students provided to support their choices
This table shows results for the arguments provided by pairs of students
We have already seen what is meant by conflict in this context
We have coded the arguments by distinguishing three types:
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"Accept" is an argument in favor of a choice
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"Condition" is a type of argument which allows students to assign a condition to their choice.
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"Discard" corresponds to an argument rejecting another choice
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It is interesting to notice that almost all the "Condition" arguments were given in a conflictual situation. We think this is a way of solving the conflict by coordinating the different opinions. Let's also notice that this type of argument violates the instruction to give an argument to support only one choice BUT it matches the pedagogical goal of the activity because it brings students to use situational facts to justify their choice
We have also coded the arguments with respect to the semantic content
Again, these are duo arguments.
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A "New" argument contains ideas whir are neither present in A's solo argument nor in B's solo argument
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A "Union" argument contains both A and B's solo arguments
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 A "Victoty" arguments corresponds to the case where one students wins and the pair uses his argument as the duo argument.
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It is interesting to see the high number of "New" arguments in the conflictual condition. Again, it seems that when having to explain their choice and searching an alternative, students explore the subject matter more than when there is no conflict.