The program and its aims
Mission Maths2 is designed for children aging from 8 to 13 years old. It is an educational program which aims to reinforce pupils’ knowledge of elementary mathematics, i.e. addition, subtraction, multiplication, division, fractions, decimals and percentages. In order to attract pupils attention, it used graphic animation.
The activities
Mission Math2 is programmed to help three personages to find a way to escape from a planet where they are kept prisoners. to do so, they have to find the secret of the Lost City which consists of four buildings, each of which represents an activity. The pupil can either choose to complete the mission which is proposed by the program by selecting "la Cité Perdue" in "Activité" or choose among the following activities independently:
The helps
There is an on-line help in the mode
of Windows which explains the functions and the the activities of the program
and thus helps the pupil to handle the activities. It is rather like introductions
than helps. If the pupil encounter an operating problem he can not find
the corresponding solution. So it is better to read it before go directly
into the activities.
Besides the on-line help there
is two kinds of calculator (standard and advanced) are at disposition which
help the pupil to deal with mathematical problems. Whenever the pupil encounter
a mathematical problem he can temporarily stop the activity and consult
the calculator, and then go on with the activity.
There are also some graphic forms
which help the pupil know how well he has done, e.g. the green balls show
the correct choices while the red ones show the wrong ones. But there are
no correct response if the pupil commit an error.
The role of the teacher
Within the limits of the classroom, the teacher can not use this program in class. He can only propose it to the pupil as an after-class material to reinforce what they have learned in class. To efficiently use the program, he can help the pupils by explaining the functions and the activities since the pupils will not be patient enough to read the on-line helps. By using the editor of problems he can also create more activities which will are more practical for the pupils and relevant to the in-class works.
Interests and limits
Interests:
The principal interest of the program
lies in the activities which aim to reinforce pupils' mathematical knowledge,
e.g. correct and rapid calculations, which is impressing in the activities.
The program is presented in animation
with the image of exploration on another planet in all its strangeness
and mysteriousness, which attracts the attention of pupils.
The activities are designed uniformly
with the same personages in the first three activities, which give the
impression that the three personages are trying to go through each of the
buildings in order to find the secret of the Lost City which is the aim
of the mission. The pupil is much attracted if he has final goal to achieve.
The idea behind the program is very
good and the animation and graphics are well done.
Limits:
There are too much animation
in the program, which has the risque that the pupil will be likely to concentrate
on playing the games. It is really very difficult to deal with the games
and at the same time doing the calculation works.
From the point of view of reinforcing
pupils' mathematics, the first three activities are well done with the
equations and numbers. But the fourth one is more likely training the pupil's
observing and creating abilities than mathematical abilities.
In the program there is no correct responses
nor comments on the pupils' work.
Improvements
It will be better if the program is presented
in a simpler animation and the activities are easier to handle in order
for the pupil to pay more attention on the mathematical problems. Besides
the correct responses should be provided and some short comments should
be offered on the pupil's work, which will help him to improve later.
If the program is aimed only to reinforce
pupils' mathematical knowledge, the last activity can be omitted.
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