Thomas Wehrle, Ph.D.
Address:

University of Geneva
Department of Psychology
40, Boulevard du Pont-d'Arve
CH-1205 Geneva, Switzerland

ThomasDOTWehrleATunigeDOTch

Biographical information

1983 - 1989 Studies in Psychology (Biological-mathematical, Applied, and Clinical Psychology) and Computer Science at the University of Zürich
1989 - 1992 Research and teaching assistant at the AI-Lab of the Dept. of Information Technology, University of Zürich
1993 Ph.D. from the University of Zürich  (Thesis: A psychological modeling environment for autonomous agents)
1994 - 2001 Research fellow (Maître assistant) at the Geneva Emotion Research Group at the University of Geneva with an interesting 4 months excursion to the LATL in 1997.
2001-2004 Assistant professor (Maître d'enseignement et de recherche) at the GERG and TECFA at the Faculty of Psychology and Education of the University of Geneva.
since January 2004

Scientific collaborator at the Psychological Institute of the University of Zurich, and external scientific collaborator at the Faculty of Psychology and Education of the University of Geneva.

General research interests

Technical skills and experience

Scientific projects with third-party funding

Since 2004

Project on Motivation, Cognition, and Emotion in Virtual Environments (as principal researcher, together with Susanne Kaiser)

2000 - 2004

Swiss National Science Foundation project on Analyzing the relation between emotional experience, appraisal, and facial expression using synthetic stimuli (FNRS1114-061657.00, as principal researcher, together with Susanne Kaiser)

2000 - 2003

SpaceMiners: Project on Motivational and affective aspects of computer supported collaboration in the context of a 3D micro world, in collaboration with Susanne Kaiser, Caroline Floccia, and Jeremy Goslin (supported by GIL funding).

2000 DupliCode: Joint venture project with a software company in Zürich on advanced techniques for the detection of similarities and duplication in source code.

1997 - 2003

Swiss Priority Program on Emotion, stress and coping in families with adolescents: Assessing personality factors and situational aspects in an experimental computer game (SPP 5004-047771/058462, as principal researcher, together with Susanne Kaiser)

1994 - 2000

Swiss National Science Foundation project on Dynamic man-computer interactions as a paradigm in emotion research (FNRS 11-39551.93/049629.96, as principal researcher, together with Susanne Kaiser)

1998 –2001

Swiss National Science Foundation project on Robust Facial Expression Recognition through Temporal and Appearance-based Models (FNRS 2151-054000.98, first principal researcher: Dr. Jürgen Lüttin, Computer Vision Group, IDIAP, Martigny).

1997

Development of the GBGen system (a sentence generator) at the Laboratory for Language Analysis and Technology (Laboratoire d'Analyse et de Technologie du Langage; LATL), University of Geneva (as collaborator).

1989 - 1992

National Science Foundation Project Portable AI Lab (40-27006.89) as part of the National Research Program (NFP 23): Artificial Intelligence and Robotics (as collaborator).

1990 - 1991

 

Joint venture project with the Psychological Institute at the University of Zürich and a publishing company (Curti Medien AG) on Registration of eye movements in the domain of reader research (as collaborator).

Other professional activities

Program committees and reviewing

Affiliations

Publications

  • Schmidt, S., Wehrle, T., & Kaiser, S. (in revision). Appraisal profiles of positive and negative emotions in an interactive computer game. Emotion.
  • Kaiser, S., Wehrle, T., & Schenkel, K. (2009). Expression faciale. In D. Sander & K. R. Scherer (Eds.), Traité de psychologie des émotions (pp. 77-108). Paris: Dunod.
  • Kaiser, S. & Wehrle, T. (2008). Facial expressions in social interactions: Beyond basic emotions. In D. Cañamero & R. Aylett (Eds.), Advances in Consciousness Research (Vol.74): Animating Expressive Characters for Social Interactions (pp. 53-69). Amsterdam: John Benjamins Publishing Company.
  • Kaiser, S. & Wehrle, T. (2008). Methoden der Mimikanalyse und -synthese. In J. H. Otto, & V. Brandstätter (Hrsg.), Handbuch Emotions- und Motivationspsychologie (pp. 517-526). Göttingen: Hogrefe.
  • Sander, D., Grandjean, D., Kaiser, S., Wehrle, T., & Scherer, K. R. (2007). Interaction effects of perceived gaze direction and dynamic facial expression: Evidence for appraisal theories of emotion. European Journal of Cognitive Psychology, 19 (3), 470-480.
  • Correia, L. & Wehrle, T. (2006). Beyond cellular automata, towards more realistic traffic simulators. In S. El Yacoubi, B. Chopard, and S. Bandini (Eds.), Cellular Automata - 7th International Conference on Cellular Automata for Research and Industry ACRI 2006, Vol. XX of Lecture Notes in Computer Science (pp. 690-693). Berlin: Springer.
  • Nova N., Wehrle, T., Goslin, J., Bourquin, Y. & Dillenbourg, P. (2006). Collaboration in a multi-user game: impacts of an awareness tool on mutual modeling. Multimedia Tools and Applications, Published online: 9 November 2006, Springer Netherlands.
  • Kaiser, S. & Wehrle, T. (2006). Modeling appraisal theory of emotion and facial expression. In N. Magnenat-Thalmann, D. Pai, A. Paiva, & E Wu (Eds.), Proceedings of the 19th International Conference on Computer Animation and Social Agents  (CASA 2006) (pp. 121-130). Computer Graphics Society (CGS).
  • Kaiser, S. & Wehrle, T. (2006). Some studies for modeling the expression of emotion. In R. Trappl (Ed.), Cybernetics and Systems 2006 (pp. 619-624). Vienna: Austrian Society for Cybernetic Studies.
  • van Reekum, C. M., Banse, R., Johnstone, T., Etter, A., Wehrle, T., & Scherer, K. R. (2004). Psychophysiological responses to appraisal dimensions in a computer game. Cognition and Emotion, 18 , 663 – 688.
  • Nova N., Wehrle, T., Goslin, J., Bourquin, Y. & Dillenbourg, P. (2003a). Awareness Tools and Mutual Modelling in a Collaborative Game. In C. Jutz, F. Flückiger & Karin Wäfler (Eds.), Proceedings of the 5th International Conference on New Education Environments (pp. 83-88), Lucerne, Switzerland, May 26-28, 2003.
  • Nova N., Wehrle, T., Goslin, J., Bourquin, Y. & Dillenbourg, P. (2003). The impacts of awareness tools on mutual modelling in a collaborative video-game. In G. Goos, J. Hartmanis, & J. van Leeuwen (Eds.), Lecture Notes in Computer Science: Groupware: Design, Implementation, and Use (Volume 2806/2003). Berlin: Springer.
  • Dillenbourg, P., Ott, D., Wehrle, T., Bourquin, Y., Jermann, P., Corti, D. & Salo, P. (2002). The socio-cognitive functions of community mirrors.  In F. Flückiger, C. Jutz, P. Schulz and L. Cantoni (Eds). Proceedings of the 4th International Conference on New Educational Environments.  Lugano, May 8-11, 2002.
  • Kaiser, S. & Wehrle, T. (2001). The Role of Facial Expression in Intra-individual and Inter-individual Emotion Regulation. In D. Cañamero (Ed.) Emotional and Intelligent II: The Tangled Knot of Cognition. Papers from the 2001 AAAI Fall Symposium. Technical Report FS-01-02 (pp. 61-66). Menlo Park, CA: AAAI Press.
  • Wehrle, T. (2001). The grounding problem of modeling emotions in adaptive artifacts. In P. Petta & D. Canamero (Eds.). Grounding emotions in adaptive systems [Special issue]. Cybernetics and Systems: An International Journal, 32 (5), 561-580.
  • Kaiser, S. & Wehrle, T. (2001). Facial expressions as indicators of appraisal processes. In K. R. Scherer, A. Schorr, & T. Johnstone  (Eds.), Appraisal processes in emotions: Theories, methods, research(pp. 285-300). New York: Oxford University Press.
  • Wehrle, T. & Scherer, K. R. (2001). Towards computational modeling of appraisal theories. In K. R. Scherer, A. Schorr, & T. Johnstone  (Eds.), Appraisal processes in emotions: Theories, methods, research (pp. 350-365). New York: Oxford University Press.
  • Kaiser, S., Wehrle, T., & Schmidt, S. (2001). Regulierung und mimischer Ausdruck affektiver Prozesse in einem interaktiven Computerspiel. In U. Gerhard (Ed.), Psychologie und Lebensqualität (pp. 175-177). Freiburg: Universitätsverlag Freiburg Schweiz.
  • Schmidt, S., Wehrle, T., & Kaiser, S. (2001). Bewertungsprofile positiver und negativer Emotionen in einem interaktiven Computerspiel. In U. Gerhard (Ed.), Psychologie und Lebensqualität (pp. 178-181). Freiburg: Universitätsverlag Freiburg Schweiz.
  • Wehrle, T. & Kaiser, S. (2000). Emotion and facial expression. In A. Paiva (Ed.), Affect in Interactions: Towards a new generation of interfaces (pp. 49-63). Heidelberg: Springer.
  • Wehrle, T., Kaiser, S., Schmidt, S. & Scherer, K. R (2000). Studying the dynamics of emotional expression using synthesized facial muscle movements. Journal of Personality and Social Psychology, 78 (1), 105-119.
  • Kaiser, S., & Wehrle, T. (2000). Ausdruckspsychologische Methoden. In J. H. Otto, H. A. Euler, & Mandl, H. (Hrsg.), Handbuch Emotionspsychologie (pp. 419-428). Weinheim: Beltz, Psychologie Verlags Union.
  • Etchegoyhen, T., Mengon J., Vandeventer A. & Wehrle, T. (1999). Une approche efficace à la génération syntaxique multilingue : Le système GBGen. In Proceedings of the 2ème colloque francophone Génération Automatique de Textes (GAT'99), Grenoble, France.
  • Etchegoyhen, T., & Wehrle, T. (1998). System demonstration: Overview of GBGEN. Proceedings of the 9th International Workshop on Natural Language Generation (p. 288-291). Association for Computational Linguistics.
  • Wehrle, T. (1998). Motivations behind modeling emotional agents: Whose emotion does your robot have? In Numaoka C., Cañamero D., Petta P. (eds.): Grounding Emotions in Adaptive Systems, SAB'98 (5th International Conference of the Society for Adaptive Behavior) Workshop Notes, Zurich, Switzerland, August 21, 1998.
  • Kaiser, S., Wehrle, T., & Schmidt, S. (1998). Emotional episodes, facial expression, and reported feelings in human-computer interactions. In A. H. Fischer (Ed.), Proceedings of the Xth Conference of the International Society for Research on Emotions(pp. 82-86). Würzburg: ISRE Publications.
  • Kaiser, S. & Wehrle, T. (1996). Situated emotional problem solving in interactive computer games. In N. H. Frijda (Ed.), Proceedings of the IXth Conference of the International Society for Research on Emotions (pp. 276-280). Toronto: ISRE Publications.
  • Wehrle, T. (1996). Computer simulation of appraisal theories. Abstracts of the XXVI International Congress of Psychology. International Journal of Psychology, 31, 484.157.
  • Wehrle, T. & Scherer, K. R. (1995). Potential Pitfalls in Computational Modelling of Appraisal Processes: A Reply to Chwelos and Oatley. Cognition and Emotion, 9, 599- 616.
  • Wehrle, T. (1994a). Eine Methode zur psychologischen Modellierung und Simulation von Autonomen Agenten (A method for the psychological modeling and simulation of autonomous agents). Unpublished doctoral dissertation, University of Zürich.
  • Wehrle, T. (1994b). New fungus eater experiments.In P. Gaussier & J.-D. Nicoud (Eds.), From perception to action. Los Alamitos: IEEE Computer Society Press.
  • Kaiser, S., Wehrle, T. & Edwards, P. (1994). Multi-modal emotion measurement in an interactive computer-game: A pilot-study. In N. H. Frijda (Ed.), Proceedings of the VIIIth Conference of the International Society for Research on Emotions (pp. 275-279). Storrs: ISRE Publications.
  • Kaiser, S. & Wehrle, T. (1994). Emotion research and AI: some theoretical and technical issues. Geneva Studies in Emotion and Communication, 8 (2), 1-16.
  • Aiken, B., Allemang, D. & Wehrle, T. (1992). Designing laboratory modules for novices in an undergraduate AI course, ACM SIGCSE workshop, Kansas City.
  • Allemang, D., Aiken, B. M., Almassy, N., Wehrle, T. & Rothenfluh, T. (1991). Teaching machine learning principles with the Portable AI Lab. Proceedings of the International Conference on Computer Aided Learning and Instruction in Science and Engineering (p. 395-400). Lausanne: Presses Polytechniques et Universitaires Romandes.
  • Kaiser, S. & Wehrle, T. (1992). Automated coding of facial behavior in human-computer interactions with FACS, Journal of Nonverbal Behavior, 16 (2), 67- 83.
  • Kaiser, S. & Wehrle, T. (1991). Blickregistrierung in der Leserforschung.(Registration of eye movements in the domain of reader research.) Bericht aus der Fachgruppe Psychologische Methodenlehre (91-01), Universität Zürich.
  • Wehrle, T. (1988). Kodierung mimischen Verhaltens durch künstliche neuronale Netzwerke (Facial expression coding with  artificial neural networks). Unpublished master's thesis, University of Zürich.
  • Conferences and Presentations


     by TW (int. pg)