Page | Description |
---|---|
Figure 25.01 Torch High Detail | A high-detail torch. |
Figure 25.02 Torch Medium Detail | A medium-detail torch. |
Figure 25.03 Torch Low Detail | A low-detail torch. |
Figure 25.04 Three Torches Side By Side | The three torches side by side. |
Figure 25.05 Three Torches Single LOD | Three torches within an LOD node. First you must fly in or change viewpoints to watch levels shift. Ordinarily transitions are hard to detect, these are designed to be noticeable. |
Figure 25.06 Dungeon Room Floor | A dungeon-room floor. |
Figure 25.07 Dungeon Room Wall | A dungeon-room wall. |
Figure 25.08 Dungeon Room | A dungeon room. |
Figure 25.09 Two Dungeon Rooms With LODHiding | Two dungeon rooms controlled by LOD nodes. |
Figure 25.10 Dungeon Wall With Doorway | A dungeon wall with a doorway. |
Figure 25.11 Dungeon Door | A dungeon door. |
Figure 25.1 2Dungeon Rooms With Sliding Doors | Two dungeon rooms controlled by LOD nodes and separated by a wall and a pair of sliding doors. |
http://www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook/Chapter25-LevelOfDetail