Building primitive shapes
textvert.wrl

	

#VRML V2.0 utf8

DEF Marker Shape {
    appearance DEF White Appearance {
        material Material { }
    }
    geometry Sphere { radius 0.2 }
}

# Horizontal left-to-right
Shape {
    appearance USE White
    geometry Text {
        string "T e x t"
        fontStyle FontStyle {
            justify "BEGIN"
            horizontal TRUE
            leftToRight TRUE
            topToBottom TRUE
        }
    }
}

# Horizontal right-to-left
Shape {
    appearance USE White
    geometry Text {
        string "T e x t"
        fontStyle FontStyle {
            justify "BEGIN"
            horizontal TRUE
            leftToRight FALSE
            topToBottom TRUE
        }
    }
}

# Vertical top-to-bottom
Shape {
    appearance USE White
    geometry Text {
        string "Text"
        fontStyle FontStyle {
            justify "BEGIN"
            horizontal FALSE
            leftToRight TRUE
            topToBottom TRUE
        }
    }
}

# Vertical bottom-to-top
Shape {
    appearance USE White
    geometry Text {
        string "Text"
        fontStyle FontStyle {
            justify "BEGIN"
            horizontal FALSE
            leftToRight TRUE
            topToBottom FALSE
        }
    }
}