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Controlling appearance with materials
Syntax: Material

  • A Material node also controls shape shininess
  • specularColor - highlight color
  • shininess - highlight size
  • ambientIntensity - ambient lighting effects
  • Shape {
        appearance Appearance {
            material Material {
                specularColor 0.71 0.70 0.56
                shininess 0.16
                ambientIntensity 0.4
            }
        }
        geometry . . .
    }