Title Page |
Morning
Section 1 - Shapes, geometry, and appearance
Section 2 - Animation, sensors, and geometry
Afternoon
Introducing animation
116
Animating transforms
133
Sensing viewer actions
161
Building shapes out of points, lines, and faces
175
Building elevation grids
199
Building extruded shapes
208
Controlling color on coordinate-based geometry
221
Controlling shading on coordinate-based geometry
238
Summary examples
253
Section 3 - Textures, lights, and environment
Mapping textures
259
Controlling how textures are mapped
276
Lighting your world
299
Adding backgrounds
311
Adding fog
325
Adding sound
333
Controlling the viewpoint
352
Controlling navigation
358
Sensing the viewer
366
Summary examples
382
Section 4 - Scripts and prototypes
Controlling detail
387
Introducing script use
399
Writing program scripts with JavaScript
409
Writing program scripts with Java
435
Accessing the browser from JavaScript and Java
459
Creating new node types
471
Providing information about your world
491
Summary examples
494
Miscellaneous extensions
501
Conclusion
506