#VRML V2.0 utf8 # Draws 6 spikes using 3 cylinders # we give a name to our first cylinder so that we can reuse it again # Check the DEF and USE commands DEF AXE Shape { geometry Cylinder { radius 0.5 height 5 } } Transform { rotation 0 0 1 1.0472 children USE AXE } Transform { rotation 0 0 1 2.0944 children USE AXE } # Import the coordinates axes (ignore the code) Inline { url "../common/coordinates.wrl" bboxSize 10 10 10 bboxCenter 0 0 0 }