#VRML V2.0 utf8 #A floor, i.e. a thin and large box DEF EntryView Viewpoint { position 0 2 15 description "Entry View" jump TRUE orientation 0 0 0 0.2} Shape { geometry Box { size 20. 0.1 30. } appearance Appearance { material Material { emissiveColor 1 1 0 shininess 1 } } }