The Dungeons of Doom ====================== by Boudewijn Wayers (kroisos@win.tue.nl). This file describes all branches and special levels in the Dungeons of Doom. It is divided in several parts, sorted by branch. Per branch, the various special levels are described in the order in which they are usually encoutered. The Dungeons of Doom (D) are 25 to 30 levels deep. There are several special levels in this main dungeon. Their location is indicated in the following table. Also in this table, you'll see where to find the so called branches, leading away from the Dungeons of Doom. These branches may have branches or special levels themselves, which are named when the branch in question is described later on. In this document, branches are double underlined while levels are single underlined. ================= ~~~~~~~~~~~~~~~~~ Level or branch Abbr. L/B Location Remarks ~~~~~~~~~~~~~~~~~~~~ ~~~~~ ~~~ ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~ The Oracle Ora L D5-D10 The Bigroom Big L D10-D13 15% chance The Rogue Level Rog L D15-D19 Medusa's Isle Med L (Cas-5)-(Cas-1) One of two variants The Castle Cas L D25-D30 Dungeon bottom The Gnomish Mines M B D2-D5 Down stairs The Quest Q B (Ora+6)-(Ora+8) Entry by portal Fort Ludios L B D10-(Med-1) Entry by portal Gehennom G B Cas+1 Entry by digging The Elemental Planes E B D1 Up stairs, goes up The Oracle ~~~~~~~~~~~~ Do you want a hint...? Well, pay up! The larger room depicted has a door at both the right and left side, and is centered on the screen. There are five ordinary rooms on both sides, which contain the up and down staircases. The little room in the centre has a gap at one of its sides. This is where the oracle lives. Seven random monsters are created, as well as 3 random traps and 6 random objects. ------------- |`.........`| |.....`.....| |...-----...| |...|.{.|...| |..`.{@{|`..| |...|.{.|...| |...-----...| |.....`.....| |`.........`| ------------- The Bigroom ~~~~~~~~~~~~~ This level is just as the name implies: nothing more than one BIG lit room, containing 28 monsters, 6 traps, and 15 items. Get those wands before some monster lays its hands on them! The stairs are placed randomly. --------------------------------------------------------------------------- |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| --------------------------------------------------------------------------- Medusa's Isle (version 1) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ You always get one of these two versions of Medusa's Isle. Be careful not to join the fate of the statues you find here... On the both versions, randomly generated monsters are ;'s, S's and g's. Seven statues and 8 random objects are scattered around. There are 5 random traps. There are at least 12 other monsters next to the ones shown, including 2 S's on the squeaky boards shown. }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}.}}}}}..}}}}}......}}}}}}}};}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}....}}}...}}}}} }...}}.....}}}}}....}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}...............} }....}}}}}}}}}}....}}}..}}}}}}}}}}}.......}}}}}}}}}};}}}}}..}}.....}}}...}} }....}}}}}}}}.....}}}}..}}}}}}.................}}}}}}}}}}}.}}}}.....}}...}} }....}}}}}};}}}}}.}}}}.}}}}}}.-----------------.}}}}}}}}}}}}}}}}}.........} }....}}}}}}}}}}}}}}}}}}.}}}...|.......^.......S...}}}}}}}}}}}}}}}}}}}....}} }.....}.}}....}}}}}}}}}.}}....--------+--------....}}}}}}..}}}}}}}}}}}...}} }......}}}}..}}}}}}}}}}}}}........|.......|........}}}}}....}}}}}}}}}}}}}}} }.....}}}}}}}}}}}}}}}}}}}}........|>@.....|........}}}}}...}}}}}}}}}.}}}}}} }.....}}}}}}}}}}}}}}}}}}}}....--------+--------....}}}}}}.}.}}}};}}}}}}}}}} }......}}}}}}}}}}}}}}}}}}}}...S.......^.......|...}}}}}}}}}}}}}}}}}.}}}}}}} }.......}}}}}}}..}}}}}};}}}}}.-----------------.}}}}}}}}}}}}}}}}}....}}}}}} }....<...}}.}}....}}}}}}}}}}}}.................}}}}}..}}}}}}}}}.......}}}}} }.......}}}}}}}......}}}}}}}}}}}}}}.......}}}}}}}}}.....}}}}}}...}}..}}}}}} }.....}}}}}}}}}}}.....}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}..}}}}}}}}}}....}}}}}}} }}..}}}}}}}}}}}}}....}}}}}}}}}}}}}}}}}}}}}}...}}..}}}}}}}.}}.}}}}..}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} Medusa's Isle (version 2) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are 6 random objects, and a wand hidden under the boulder on the right middle island. There is a magic trap and 4 random ones. The "'"'s at the right are statues, but the four on top are also stone golems! The two below have cobra's hidden beneath. There are 13 other randomly scattered monsters, most islands should have at least one. }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}}}}}}}}--------------} }|....|}}}}}}}}}..}.}}..}}}}}}}}}}}}}..}}}}}}-.....--}}}}}}}|............|} }|..`.|.}}}}}}}}}}}.}...}}..}}}}}}}}}}}}}}}}}---......}}}}}.|............|} }SH...|.}}}}}}---}}}}}}}}}}}}}}}}}}}}}}}}}}---...|..-}}}}}}.S..----------|} }|....|.}}}}}}-...}}}}}}}}}.}}...}.}}}}.}}}......----}}}}}}.|............|} }|....|.}}}}}}-....--}}}}}}}}}}}}}}}}}}}}}}----...--}}}}}}}.|..--------+-|} }|....|.}}}}}}}......}}}}...}}}}}}.}}}}}}}}}}}---..---}}}}}.|..|``S...|.A|} }|..<.|.}}}}}}-....-}}}}}}}------}}}}}}}}}}}}}}-...|`-}}}}}.|..|``|.@.|..|} }|....|.}}}}}}}}}---}}}}}}}........}}}}}}}}}}---.|....}}}}}.|..|``|.>.|..|} }|....|.}}}}}}}}}}}}}}}}}}-....|...-}}}}}}}}--...----.}}}}}.|..|``|...|.y|} }|.^..|.}}}}}}..}}}}}}}}}}---..--------}}}}}-..---}}}}}}}}}.|..|..-------|} }|...}|...;;}.}}}}}}...}}}}}--..........}}}}..--}}}}}}}}}}}.|..|.........|} }|g..}S...;;.}}}}}}}}}}}}}}}-..--------}}}}}}}}}}}}}}...}}}.|..--------..S} }|...}|...;;}}}}}..}}}}}}----..|....-}}}}}}}}}}}}}}}}}..}}}.|............|} }|....|}}}}}....}}}}..}}.-.......----}}......}}}}}}.......}}|............|} }------}}}}}}}}}}}}}}}}}}---------}}}}}}}}}}}}}}}}}}}}}}}}}}--------------} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} The Castle ~~~~~~~~~~~~ There are several ways to enter the stronghold: opening the drawbridge (marked "#" below) - for example, with a wand of opening, a knock spell, or by playing the appropriate tune -, or entering via the back entry (this supposes posession of a ring of levitation, boots of water walking, etc.). If you don't play the right tune, you get indications like in MasterMind. There are no stairs down, but you can always use one of the trapdoors. Left and right of the castle is a small maze. To motivate you to clear out the castle, there are 4 storerooms (armour, weapons, food and gems, randomly chosen which room contains what) and a wand of wishing in one of the 4 towers. Randomly generated monsters include liches, nagas, elementals, giants, mummies, ogres, rust monsters, trolls, xorns, and zombies. Their initial placement in the throne room is random. One of the places markes "/" below has a wand of wishing safely on it. }}}}}}}}}.............................................}}}}}}}}} }-------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------} }|.@/@.|-----------------------------------------------|.@/@.|} }|.....+...............................................+.....|} }-------------------------------+-----------------------------} }}}}}}|..@.@...|@@@@@@@@@.+L..N..E..H.|%%%%%%%SDS[[[[[[[|}}}}}} .....}|.@...@..|@@@@@@@@@.|.M..O..R..T|%%%%%%%|D|[[[[[[[|}..... .....;|........------------X..Z..L..N.---------S---------;..... .....}#..@{....+..........+.E..H..M.\(S.^...^...^...^..^+...... .....;|........------------O..R..T..X.---------S---------;..... .....}|.@...@..|@@@@@@@@@.|.Z..L..N..E|)))))))|D|*******|}..... }}}}}}|..@.@...|@@@@@@@@@.+H..M..O..R.|)))))))SDS*******|}}}}}} }-------------------------------+-----------------------------} }|.....+...............................................+.....|} }|.@/@.|-----------------------------------------------|.@/@.|} }-------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------} }}}}}}}}}.............................................}}}}}}}}} The Gnomish Mines =================== The Gnomish Mines are just as the name implies: large caves filled with gnomes and some dwarves, some of the latter still busy mining. Objects to be found are 3 random stones, one random tool, and 3 other objects per level. There are six traps per level. Monsters found are 7 gnomes, a gnome lord, 2 dwarves, 2 random gnomes, and one other random humanoid. The Mines' Town ~~~~~~~~~~~~~~~~~ Also known as the Shopping Mall, the Gnomish Mines' Town is a level containing mainly a lot of buildings. The larger room depicted has a door or gap at both the right and left side, and is centered on the screen. There can be various shops: a random one in the upper left building (90% chance), a tool shop in the lower left building (90%), a food shop in the building with %'s below (90%), and a candle shop in the middle one of the top right row of buildings (always). Also, there is always a temple with a randomly aligned priest. There are four watchmen and a watch captain, all peaceful. There are ordinary rooms on both sides, which contain the up and down staircases. These other rooms have 2 traps, 3 gnomes, and a dwarf. --------------------------------- |...............................| |.------------.....------------.| |.-%(!-...-%%-.....+..-(((-...-.| |.-+[)-...-%%-.....-G.-(((-..G-.| |.-="/-...-@.-.....-..-.@.-...-.| |.-..@-...-+--.....----+----+--.| |.--+--+---.....................| |.............{......{..........| |.-+---+---....--+---...........| |.|..@|...|---.|.G..|.-----+---.| |.|(((|...|G.-.|...G|.+..-....-.| |.|(((|...|..+.|.@_.|.-..-....-.| |.|(((|...|..-.|....|.-..-....-.| |.------------.------.---------.| |...............................| --------------------------------- The Mines' Bottom Level ~~~~~~~~~~~~~~~~~~~~~~~~~ The Gnomish Mines' bottom level is really nothing special, except for one thing: there is a luckstone to be found here, behind closed doors. The walls here are undiggable. Accompanying the luckstone are 2 diamonds, 3 emeralds, 2 rubies, and 2 amethysts, stacked in that order, but with random stones between them. The luckstome follows the last amethyst without interveining random stone. Scattered about the level are 7 other stones and 2 tools, 6 traps, and the following monsters: a gnome king, 3 gnome lords, 2 gnomish wizards, 9 ordinary gnomes, 2 hobbits, 3 dwarves, and one random humanoid. --------------------------------------------------------------------------- | |.......| |.......-...| |.....| | | --------- ----.......-------...........| ---...--- | | |.......| |..........................--- --.......| | | |......------- ---...........<............| |.......-- | | |..--........-----..........................| -.-..---- | | --..--.-----........-.....................--- --..-- | | --..--..| -----------..................---.----------..-- | | |...--.| |.*S...S..............---................-- | | ----..----- ------------........--- ------------...--- | | |.........-- ---------- ---...-- ----- | | --.....---..-- -------- --...---...-- | | ----..-..-- --..--------------------- --......-- ---........| | |--....----- --..-..................--- |........| |.......-- | |.......| --......................| --......-- ---..---- | |--.--.-- ----.................--- ------..------...-- | | |....| |...............-..| |...........| | --------------------------------------------------------------------------- The Quest =========== Each of the various character classes has what is known as a Quest. On a certain level, some six to eight levels after the Oracle, you will receive a telepathic message from your Quest leader. Search this level well, and you will find a portal that will transport you to the so called "start" level of the Quest. As soon as you arrive here, search once or twice to mark the spot where you arrived. This will spare you a lot of time later, when you want to return to the main dungeon. On this level, your Quest leader will assign you your Quest (if you fulfill certain conditions). From there, go down and proceed the the "locate" level, and subsequently to the "goal" level, on which your nemesis dwells. He has the Bell of Opening and your Quest Artifact, which you must both seize from him. In a seperate file "quests.map", to be found on the same site where you got this file, for each class, you will subsequently see the "start" description and map, your Quest's assignment, the "locate" description and map, and the "goal" description and map. Fort Ludios ============= Well, who did you think is the owner of all those little 2x2 Magical Memory Vaults containing all that money? It is the legendary King Croesus of Lydia, and his main vault is located here. Gold and gems in abundance, as well as guards... The King himself is sitting on his throne (\), surrounded by his audience. The room next to the place you start (^) is a zoo as well, and both are marked as such below. The main vault is littered with land mines. The corner towers contain (trom top left to bottom right) diamonds, rubies, emeralds, and amethysts. ---------------------------------------------------------------------------- | |........|...............................................................| | |........|.@......@.........@.........@....................------------..| | -------+--..@..............................................|@@@@@@@@@@|..| | |........}}}}}}}....................}}}}}}}..........|@@@@@@@@@@|..| | |........}-----}.........D..........}-----}..........--|--|--...|..| | ---........}|***|}}}}}}}}}}}}}}}}}}}}}}|***|}.................|...|..| | |..........}---S------------------------S---}.................|...|..| | |..........;}}|$$$$$$$$$$$$$$$|..........|;}}.................-...|..| | -------.........D}|$$$$$$$$$$$$$$$S..zoo.....|}...................|...|..| | |.....|..@.......}|$$$$$$$$$$$$$$$|......\...S}D.......@..........|...|..| | |.....+........;}}|$$$$$$$$$$$$$$$|..........|;}}......@..........-...|..| | |.zoo.|........}---S------------------------S---}......@..........|...|..| | |.....|...@....}|***|}}}}}}}}}}}}}}}}}}}}}}|***|}.................|...|..| | |..-S----.@....}-----}.........D..........}-----}..........--+--+--...|..| | |..|....|......}}}}}}}....................}}}}}}}...@......|..........|..| | |..|....|...................@.@.......@.............@......|..........|..| | -----------................................................------------..| | |..............................................................| ---------------------------------------------------------------------------- Gehennom ========== Now re-worked for NetHack 3.1, hell is much less boring than it used to be. Gehennom is no longer considered "hellish" in its entirety (that is: fire resistance is no longer a condition for survival in it). However, Gehennom, and the special levels in it in particular, is abundant with fire traps. As a result, fire resistance is still a prudent survival strategy in Gehennom. Gehennom (G) is 25 to 30 levels deep. All levels, if not specified otherwise, are maze levels. That is, the maps depicted here are centered and any space left around it is a maze. Level or branch Abbr. L/B Location Remarks ~~~~~~~~~~~~~~~~~~~~ ~~~~~ ~~~ ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~ The Valley of Death Val L G1 Asmodeus' Lair Asm L G2-G8 Juiblex' Lair Jui L G6-G10 Baalzebub's Lair Baa L G9-G13 Vlad's Tower Vla B G13-G18 Goes up Orcus' Lair Orc L G15-G20 The Wizard's Tower Wiz L G15-G21 Top of Tower L (Wiz+1) L (Wiz+2) Entry to Tower Fake Tower #1 Fa1 L (San-6)-(San-2) Fake Tower #2 Fa2 L (San-6)-(San-2) The Vibrating Square Squ L (San-1) Entry to Sanctum Moloch's Sanctum San L G25-G30 Gehennom bottom The Valley of the Dead ~~~~~~~~~~~~~~~~~~~~~~~~ There is no staircase down into the Valley of the Dead, but you can use a trapdoor in the Castle to enter it. There is a staircase up, though... The areas marked "gr" are graveyards. Randomly scattered about are lots of human corpses, two of each class (except priests...). Then, you will find four weapons and four armour pieces. There is one ruby somewhere, and two other stones. You will also fine 3 potions, 3 scrolls, 2 wands, 2 rings, 2 spellbooks, and 3 tools. Next to the traps indicated, there are also 5 other traps. Random monsters include 6 ghosts, 3 vampire bats, a lich, 3 vampires, 4 zombies, and 4 mummies. ---------------------------------------------------------------------------- |>.^S.|..|.....| |.....-| |................| |......^........| |...| |---|^|.--.---.| |......--- ----..........-----.-----....---........---.-.| | |.|.|..| |.| --........| |.............| |.......---| |-...........--| | |...S..| |.| |...gr..-----.......------| |--------..---......------- | |----------- |^| |-......| |....|...-- |...-----................---- | |.....S....---.| |.......| |....|...| |..............----------- | |.....|.|......| |.....--- |......--- |....---.......| | |.....|.|------| |....-- --....-- |-------- ----....--------------- | |.....|--......---...-| |...-- |.......| |..................| | |.._.......||........-| --...| |.......| |...||.............| | |.....|...-||-........------....| |..gr...---- |...||.............-- | |.....|--......---...^.......--------..........| |.......---------...-- | |.....| |------| |--.......--| |.........----- -----....| |.| |....--- | |.....| |......--| ------..| |----.........| |.--------.-- |-.....---| |------ |........| |.|....| |.....----....---------...........---.........| | |...gr...| |...|..| |.....| |-.............--------...........---| | --.....-----------^| |....-----.....---------- |......<..---- | | |..|..............| |.|..........|.| |.|........| | ---------------------------------------------------------------------------- Asmodeus' Lair ~~~~~~~~~~~~~~~~ The stairs up are somewhere in the maze at the left. Objects found are 2 pieces of armour, 2 weapons, a stone, 2 potions, and 3 scrolls. Random monsters not shown below are a lich, 3 vampires, and 3 demons. There are 8 random traps. --------------------- |.............|.....| |....^........S.....| |---+------------...| |.....|.........|-+----------------------------------- |..---|...&.....|....................................| |..|..S.^.......|....................................+ |..|..|.... &>..|....................................| |..|..|.........|-+----------------------------------- |..|..-----------...| |..S..........|.....| --------------------- Juiblex' Lair ~~~~~~~~~~~~~~~ The stairs up are to the right, the stairs down are to the left. One of the four places marked { has a fountain, the other three are mimics. The two stones at the right are under water, in a pool. Next to the monsters shown below, there will also be 4 jellies, 4 puddings, 3 blobs, 3 fungi, and 2 molds. Random objects include 3 potions and 3 food items. There will be six traps on this level. ..}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.. .}}}.}}}}}..}}}..}}}}}..}}}..}}}}}..}}}..}}}}}.}}}. }}}.{.}}..}}.}.}}.}}.}}}...}}}.}}}..}}}..}}}}.{.}}} .}}}.}}.}}}.}}.}}.}}...}}.}}.....}}.....}....}.}}}. ..}}}..}}}.}}.}}.}}..}}.....}}.}}}.}}.}}}}}}}}}}}.. .}}}..}}}}}.}}.}}.}}...}}}}}.....}}.}}}}}}.....}}}. }}}..}}...}}..}}.}}}.}}}.J.}}}.}}}.}.}}}}..*.*..}}} }}.}}}}...}}}}}.}...}}}.b#P.}}}.}.}}}.}}}}.....}}}} }.}}}}.}}.}..}.}}}}}}}.F#&#F.}}}.}}}.}}..}}iii}}}}. .}}}}.}}}}....}}}}}.}}}.P#b.}}}.}}}}.}}..}}!!!}}}.} }}}}..}}.}}..}}}}...}}}}.J.}}}.}}}}}.}}}}.}}}}}}.}} }}}...}}...}}}..}}}}}}}}}}}}.....}}}}.}}...}..}.}}} .}}}..}}.}}}}....}}..}}}..}}.....}}}}.}}}.}....}}}. ..}}}.}}}}..}}..}}..}}..}}..}}.}}}..}.}..}}}..}}}.. .}}}.}}}}....}}}}..}}....}}}}}}}...}}}....}}}}.}}}. }}}.{.}}}....}}}..}}}....}}}..}}...}}}....}}}.{.}}} .}}}.}}}}}..}}}..}}}}}..}}}..}}}}}..}}}..}}}}}.}}}. ..}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.. Baalzebub's Lair ~~~~~~~~~~~~~~~~~~ The stairs up are somewhere in the maze at the left. Next to the monsters and traps shown below, you will find 7 traps, 2 pieces of armour, 2 weapons, a stone, 2 potions, 3 scrolls, a lich, and 3 vampires. ------------------------------------------------- | --- ---- | ---- | ------------ | | ------ | --------|..........|--- | |....| -------|...........-------------- ---....|--|.......^..........S..&.........|---- ....--....S..----------------|.....&......S.>.| ---....|--|............^^....|....... &...|---- | |....| -------|...........-----S-------- | ------ | --------|..........|--- | ---- | ------------ | | --- ---- ------------------------------------------------- Orcus' Lair: a ghost town ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The stairs up are somewhere in the maze at the left. The rooms marked "sh" are deserted, lit, shops. The building marked "gr" is a graveyard. On the level are 8 traps and 10 randomly generated objects. Monsters include 5 skeletons, 4 shades, 3 giant zombies, 3 ettin zombies, 3 human zombies, 3 vampires, 2 vampire lords, and 5 random other monsters. .|....|....|....|..............|....|........ .|....|....|....|..............|....|........ .|....|....|.sh.|--```-+-------|....`........ .|....|....|....|..............-....`........ .|....`....|....|..............|....|........ .--.-```-+----+--....-------...--------`-+--- .....................|.....|................. .....................|.._..|................. .--|----````-.---....|.....|...----------|--- .|....|....|....|....---+---...|......|...... .|....`....|....|..............|..sh..|...... .----```---------....`-----....+......|...... .|...................`....|....|......|...... .----------|-```--+--|....|....----------+--- .|....|.......`......|.gr.-....| ..VV........ .|....+.......|......|....|....|Z>&.V........ .|....|.......|......|....|....| ..V......... The Wizard's Tower ~~~~~~~~~~~~~~~~~~~~ The Wizard of Yendor's Tower is three floors high. Its entrance is NOT in the tower itself, and you have to climb up to get at the top room, where the Wizard of Yendor resides. He carries the Book of the Dead. The Top Level ~~~~~~~~~~~~~ The Wizard is in the middle of his tower, accompanied by a vampire lord and a hell hound. To warn him of intruders, he is surrounded by squeaky boards, two of which are shown. There are four other traps on the level, by the way. Loot includes a ruby, 2 potions, 2 scrolls, and 3 spellbooks. Only the walls inside the moat are diggable. There is a randomly generated secret door somewhere in the walls surrounding the moat (not the top wall). Randomly placed monsters include a dragon and a giant, and 4 demons. ----------------------------. |.......|..|.........|.....|. |.......S..|.};}};}}.|.....|. |..--S--|..|.}}---}}.|---S-|. |..|....|..|.;--^--;.|..|..|. |..|..>.|..|.}|d@V|}.|..|..|. |..--------|.;--^--;.|..|..|. |..|.......|.}}---}}.|..|..|. |..S.......|.}};};}}.|..|..|. |..|.......|.........|..|..|. |..|.......|-----------S-S-|. |..|.......S...............|. ----------------------------. The Middle Level ~~~~~~~~~~~~~~~~~~ This level has a zoo in the middle, marked as such. All walls are non-diggable. There are four randomly placed traps. Loot includes 2 potions, 2 scrolls, a spellbook and an amulet. ----------------------------. |.....|.S...<|.............|. |.....|.-------S--------S--|. |.....|.|.........|........|. |..-S--S|.........|........|. |..|....|.........|------S-|. |..|....|...zoo...|.....|..|. |-S-----|.........|.....|..|. |.......|.........|S--S--..|. |.......|.........|.|......|. |-----S----S-------.|......|. |............|>...S.|......|. ----------------------------. The Bottom Level ~~~~~~~~~~~~~~~~~~ You arrive at this level through a magic portal in one of the Fake Wizard's Towers. The place of arrival is marked with a ">" (narmally a "^"). There is a ladder up to the upper levels of this tower. Only the walls inside the moat are diggable. Surrounding the ladder up are squeaky bourds, two of which are shown. Randomly generated monsters are a lich, a dragon, and 3 demons. Loot includes a weapon, a potion, 2 scrolls, and a tool, as well as an amulet on the ladder up. ----------------------------. |..|............S..........|. |..|..------------------S--|. |..|..|.........|..........|. |..S..|.}}}}}}}.|..........|. |..|..|.;}---};.|-S--------|. |..|..|.}--.--}.|aa|.......|. |..|..|.}|L| ---+-----.----- |.......+.+...| ---S---S---S--- |V| |V| |V| --- --- --- The Middle Level ~~~~~~~~~~~~~~~~~~ --- --- --- |&| |[| |&| ---S---S---S--- |"S.........S+| ---.------+---- |......|.<| --------.------ |dS>.....+..Sd| ---S---S---S--- |[| |d| |"| --- --- --- The Bottom Level ~~~~~~~~~~~~~~~~~~ --- --- --- |.| |)| |.| ---S---S---S--- |.S.........S(| -----.........----- |.>.|........D+...| |.---.........---.| |.|(S<........S.|.| |.---S---S---S---.| |...|.|.|.|.|[|...| ---.---.---.---.--- |.............| --------------- The Endgame Levels ==================== There are five levels in the Endgame branch: the Elemental Planes of Earth, Air, Fire, and Water, and the Astral Plane (in that order). In the endgame, you can only go up, so there is no return possible once you've left the Dungeons of Doom and entered the endgame. Don't forget to bring your stuff. The Elemental Plane of Earth ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The player lands, upon arrival, in the lower-right cavern. The location of the portal to the next level is randomly chosen. This map has no visible outer boundary, and is mostly diggable rock with a few open spots. Monsters shown are all located in caves. EE. 'E.. E. ..TT. ..E E. .&.. .H.. HE. .E.. EE. U.v. Esp S .S TE TE.E... . &. EH .E. . S '. S HE' .& .. . S. & .E .E. T T.. E.. E. .&. TH E.H. EE .. H.. .. ..... &E. @.> .T.E .E The Elemental Plane of Air ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The player lands, upon arrival, in the lower-left area. The location of the portal to the next level is randomly chosen somewhere in or behind the clouds. This map has no visible outer boundary, and is all air and clouds. There are randomly placed monsters, namely 11 air elementals, 3 floating eyes, 3 yellow lights, a couatl, 5 dragons, 3 stalkers, 2 jellies, 3 djinni, 9 fog clouds, 5 energy vortices, and 5 steam vortices. 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The location of the portal to the next level is randomly chosen. This map has no visible outer boundary, and is mostly open area, with lava lakes and 40 randomly placed fire traps. There are all kinds of randomly places monsters: a red dragon, a balrog, 27 fire elementals, 9 fire vortices, 6 hell hounds, 5 fire giants, 3 barbed devils, 2 stone golems, 3 pit fiends, 3 pit vipers, a scorpion, and a minotaur. ............................................................................ ....########............#.......................###......................... ...##...................#......................####................##....... ...#.............####...##....##...............#####.............###........ .####..............##....#.....###..............####..............####...... ..........####...####...###....###......#........####....##........###...... ........#######...##.....#......#......##.........##......##........##...#.. ........##..###..##......##......####..#.........##......###............##.. ....#..##....#####.................#######.......#......##............###### ....#..#.....##.####.......#............#........#####.##......##.........## ....##........#...##......##.............###.....#...###.......###.........# .....######........#.......###.............#....##...#.###......#######..... ..........####............##.#.............#....#...##.........###..###..... ...........................#####...........##...#...#........####..######... .....####.............##....##.......###...##.......#..###....#######....... .......###.........###########......#####...#...........##...##...##........ .........##.......##.........##.......###....#..###....##.........##.>...... ..........#########...........##....###.......#####.....##........##........ .................#.............######............##...####.........##....... .................................##....................##................... The Elemental Plane of Water ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The player lands, upon arrival, in an air bubble within the leftmost third of the level. The portal to the next level is located randomly in an air bubble within the rightmost third of the level. Other air bubbles are generated randomly as well. There are all kinds of randomly places monsters: 8 giant eels, 8 electric eels, 9 kraken, 9 random ;'s, and 19 water elementals. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW The Astral Plane ~~~~~~~~~~~~~~~~~~ The top-most level, the Astral Level, has 3 temples with an altar. Players are supposed to sacrifice the Amulet of Yendor on the appropriate altar. You will arrive in the corridor at the bottom somewhat left or right of the middle of the screen. Monsters in the circular rooms are Moloch's followers and Death, Pestilence, and Famine. The priests and angels in the other rooms are either hostile or peaceful, dependent on their alignment. Next to the monsters shown, there are (randomly placed) 3 liches, 3 vampires, and 3 dragons. --------------- |.............| |..---------..| |..|.......|..| --------------- |..|.......|..| --------------- |..........AAA| |..|..._...|..| |AAA..........| |..---------..-| |-------| |..|.......|..| |-------| |-..---------..| |..|.......|@@@-| |-.......-| |..|.......|..| |-.......-| |-@@@|.......|..| |..|.......|....-|-@........-||AA----+----AA||-........@-|-....|.......|..| |..|..._...+.....+@@A..&.....||A@@@.....@@@A||.....&..A@@+.....+..._...|..| |..|.......|....-|-@A.......-|--|.........|--|-.......A@-|-....|.......|..| |..|.......|@@@-| |-.......-| -|---+---|- |-.......-| |-@@@|.......|..| |..---------..-| |---+---| |-..@@@..-| |---+---| |-..---------..| |..........AAA| |...|-----|-...@AA...-|-----|...| |AAA..........| --------------- |.........|.....&.....|.........| --------------- -------...|-.........-|...------- |....|-.......-|....| ---...|---+---|...--- |...............| ----------------- ----------=========---------- A legend for the maps . the floor (lit or unlit) } Water (moat) rock (may be undiggable) # Water (pool) | a wall (may be undiggable) # Lava - a wall (may be undiggable) # Cloud + a door (may be locked) S a secret door (may be locked) \ a throne ` a boulder or statue { a fountain ^ a non-random trap < staircase up _ an altar > staircase down Monsters (and objects) may also appear on the maps, indicated by their normal letter or sign. This may cause confusion with secret doors, but I see no way to solve this.