EXTRA_DIST = monster-extract spells-extract stats-extract arm-extract\ helm-extract mag-extract shield-extract items-extract spoiler.tex\ sorter empty.pbm bow-extract arche-extract weap-extract TEX = monput.tex spells.tex stats.tex weap.tex shield.tex helmet.tex\ mag.tex arm.tex arche.tex bow.tex version.tex weapmag.tex CLEANFILES = $(TEX) items .bmaps in_monput in_items in_spells in_stats \ *.ps *x*.ppm tmp.ppm work.ppm spoiler.dvi spoiler.log spoiler.aux CROSSBIN = ../../server/crossfire INCDIR = $(top_srcdir)/include PERL = @PERL@ spoiler: ../spoiler.ps ../spoiler.ps: spoiler.dvi dvips -o ../spoiler.ps spoiler.dvi spoiler.dvi: spoiler.aux latex spoiler.tex spoiler.aux: spoiler.tex $(TEX) $(RM) spoiler.aux latex spoiler.tex dump_switches: @$(RM) dump_switches @$(CROSSBIN) -m >/dev/null 2>&1 && touch dump_switches || (echo "You need to define DUMP_SWITCHES in include/config.h and"; echo "recompile before you can create the spoilers.") @$(MAKE) $(MFLAGS) check_ok check_ok: dump_switches @$(RM) dump_switches .bmaps: ../../lib/archetypes $(RM) *.ps touch .bmaps items: .bmaps in_items ../scripts/makeps.pl items.ps $(PERL) ../scripts/makeps.pl output=tex libdir=$(top_srcdir)/lib archdir=$(top_srcdir)/lib/ size=0.4 input=in_items inarch=$(pkgdatadir)/archetypes > items in_items: items-extract $(pkgdatadir)/archetypes $(top_srcdir)/common/living.c $(AWK) -v living_c=$(top_srcdir)/common/living.c -f items-extract $(pkgdatadir)/archetypes > in_items stats.tex: .bmaps in_stats ../scripts/makeps.pl characters.ps $(PERL) ../scripts/makeps.pl output=tex libdir=$(top_srcdir)/lib archdir=$(top_srcdir)/lib/ size=0.4 input=in_stats inarch=$(pkgdatadir)/archetypes > stats.tex in_stats: stats-extract $(pkgdatadir)/archetypes $(top_srcdir)/common/living.c $(AWK) -v living_c=$(top_srcdir)/common/living.c -f stats-extract $(pkgdatadir)/archetypes > in_stats monput.tex: .bmaps in_monput ../scripts/makeps.pl monsters.ps $(PERL) ../scripts/makeps.pl output=tex libdir=$(top_srcdir)/lib archdir=$(top_srcdir)/lib/ size=0.4 input=in_monput inarch=$(pkgdatadir)/archetypes > monput.tex in_monput: monster-extract $(CROSSBIN) $(pkgdatadir)/treasures $(pkgdatadir)/archetypes $(CROSSBIN) -m2 | sort -f | $(AWK) -F'|' -f monster-extract > in_monput spells.tex: .bmaps in_spells ../scripts/makeps.pl spells.ps $(PERL) ../scripts/makeps.pl output=tex libdir=$(top_srcdir)/lib archdir=$(top_srcdir)/lib/ size=0.4 input=in_spells inarch=$(pkgdatadir)/archetypes > spells.tex in_spells: spells-extract sorter $(INCDIR)/spellist.h $(CROSSBIN) $(pkgdatadir)/archetypes tr -d \" < $(INCDIR)/spellist.h | $(AWK) -F, -v crosscmd="$(CROSSBIN) -m4" -f spells-extract | sort > in_spells version.tex: $(CROSSBIN) $(CROSSBIN) -v 2>&1 | grep "^This is" | cut -d" " -f3- > version.tex characters.ps items.ps monsters.ps spells.ps: touch $@ weap.tex: items sorter egrep -e "^15 " items | $(AWK) -F'&' '{printf("%s &%s &%s &%.2f &%s\n",$$3,$$10,$$5,$$11,$$6)}' | sort | $(AWK) -F'&' -f sorter -v lengde=`egrep -e "^15" items | wc -l | tr -d ' ' ` | sort | cut -d'&' -f 2- > weap.tex shield.tex: items shield-extract egrep -e "^33 " items | $(AWK) -F'&' -f shield-extract | sort > shield.tex arm.tex: items arm-extract egrep -e "^16 " items | $(AWK) -F'&' -f arm-extract | sort -t'&' -n +4 -5 > arm.tex helmet.tex: items helm-extract egrep -e "^34 " items | $(AWK) -F'&' -f helm-extract | sort -t'&' -n +3 -4 | sed -e s/_/' '/g > helmet.tex bow.tex: items bow-extract egrep -e "^14 " items | $(AWK) -F'&' -f bow-extract | sort > bow.tex arche.tex: items arche-extract egrep -e "^915 " items | $(AWK) -F'&' -f arche-extract | sort > arche.tex weapmag.tex: items weap-extract egrep -e "^15 " items | $(AWK) -F'&' -f weap-extract | sort > weapmag.tex mag.tex: items mag-extract $(AWK) -F'&' -f mag-extract items | sort +0.9 -0.10 > mag.tex